/Canary-monster-editor

- Tool created to view and manipulate Tibia client 12x /assets/ data related to monsters and bosses. Writen in C# WPF framework. Author: @Marcosvf132

Primary LanguageC#GNU General Public License v3.0GPL-3.0

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Canary monster editor

  • Tool created to view and manipulate Tibia client 12x /assets/ data related to monsters and bosses.

  • Writen in C# WPF framework.

  • Using the following libs:

Google protobuf v3.19.4

Costura fody v5.7.0

OtServerBr and Canary

  • This tool was created to make development on Canary and OtServerBe easier, but since it's a client side modification, won't generate any errors on whatever OT base you use.

Languages

  • On the current version, there is two language options on this tool that can be switched any time you want.

Portuguese by Marcosvf132

English by Marcosvf132

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How to use

1 - Compile or download the latest release version.

2 - Open the executable file.

3 - Click on 'OPEN' button on top-left.

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4 - Go to your tibia client 12x folder, enter on /assets/ directory and select file named 'staticdata-xxa.lot.of.nombersxx.dat'

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5 - Edit whatever you wan't, save your monster/boss changes and hit compile when you are done.

PS - Don't forget to make a backup from your staticdata file. This tool does not create any backup copy!

Boss outfit data

  • On the new 12.90 update, boss appearance data was implemented on the assets file. On this version or higher you can also edit and create bosses with they respective appearance data.
  • If you are using older version, you will se a red note when selecting 'bosses' tab.

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Preview

Layout inspired on OtServerBr forum. Forum layout themed by Taman. image

Author

  • Tool concepted and developed by marcosvf132.
  • If you wan't to contact me, can do it through my Discord account Marcosvf132#8947