An open-source hook for VRInputEmulator to enable foot and hip tracking with the Kinect. It currently allows for the hips, left foot and right foot to be tracked with the skeletal positions from the Kinect. Their positions are updated to a virtual tracker from the OpenVR Input Emulator in order to translate it into VR games.
->Watching this video shall explain all.<-
Getting Started - Users - https://triping.stream/kinect
Take a look at the fantastic webpage TripingPC made for the project: https://triping.stream/kinect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The Official Discord is here (Australian timezone, though)
If you'd prefer to donate to charity in my stead, I recommend Doctors Without Borders
(OUTDATED) For those who want video instructions go here
We use SemVer for versioning. For the versions available, see the tags on this repository.
-
sharkyh20 - Initial work - sharkyh20
-
naelstrof - Playspace Movement, General Improvements - naelstrof
-
DJ Lukis.LT - Color Tracking Help, Project Management - lukis101
This project is licensed under the GPL v3 License - see the LICENSE.md file for details
- TripingPC for running the community in my absence and providing updated guides to get it running in 2020
- matzman666 - for the VR InputEmulator that makes this possible
- zecbmo - for his SkyrimVR project that helped me to understand VR inputs, and provided a code base
- Omnifinity - for his project showing how to get HMD positions, and matrix math
- Tons of stackoverflow posts and steam community pages that helped me learn how to glue this together
This was my first actual project and I've had a lot of 'fun' and fun getting it to work. I'm still learning C++ and programming concepts, so I feel that this has helped a great deal where reading from a book really can't. Thank you for being patient enough to read this all the way to the end and I hope my code is not too atrocious.
As always, feedback is appreciated so that I can learn and improve my skills.
Thanks, and have fun in VR!