Pinned Repositories
Color-Fusion
GameEngine
Graphics engine with LWJGL backend.
Procedural-Animation
A Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE
SandboxEngine
Graphics engine with Vulkan backend.
Taiga-Blog
This blog was created to share some of what I learned while developing my game Taiga in Rust using WGPU.
Terrain-Loading
An optimized Unity implementation of terrain generation using the Marching Cubes algorithm complete with chunks and terrain editing.
TwoWeeks
Car racing game built in Java using LWJGL.
wgpu
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
wgsl_preprocessor
An unofficial preprocessor for WGSL written in Rust for WGPU.
elyshaffir's Repositories
elyshaffir/wgsl_preprocessor
An unofficial preprocessor for WGSL written in Rust for WGPU.
elyshaffir/Procedural-Animation
A Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE
elyshaffir/GameEngine
Graphics engine with LWJGL backend.
elyshaffir/Terrain-Loading
An optimized Unity implementation of terrain generation using the Marching Cubes algorithm complete with chunks and terrain editing.
elyshaffir/Color-Fusion
elyshaffir/SandboxEngine
Graphics engine with Vulkan backend.
elyshaffir/Taiga-Blog
This blog was created to share some of what I learned while developing my game Taiga in Rust using WGPU.
elyshaffir/TwoWeeks
Car racing game built in Java using LWJGL.
elyshaffir/wgpu
Safe and portable GPU abstraction in Rust, implementing WebGPU API.