An API wrapper for the League of Legends client.
For the LCU API documentation, check out Rift Explorer.
// Initialize a connection to the league client.
var api = await LeagueClientApi.ConnectAsync();
// Show the client.
await api.RiotClientEndpoint.ShowUxAsync();
await Task.Delay(1000);
// Update the current summoner's profile icon to 23.
var body = new { profileIconId = 23 };
var queryParameters = Enumerable.Empty<string>();
var json = await api.RequestHandler.GetJsonResponseAsync(HttpMethod.Put, "lol-summoner/v1/current-summoner/icon",
queryParameters, body);
// Minimize the client.
await Task.Delay(1000);
await api.RiotClientEndpoint.MinimizeUxAsync();
public event EventHandler<LeagueEvent> GameFlowChanged;
private readonly TaskCompletionSource<bool> _work = new TaskCompletionSource<bool>(false);
public async Task EventExampleAsync()
{
// Initialize a connection to the league client.
var api = await LeagueClientApi.ConnectAsync();
Console.WriteLine("Connected!");
// Register game flow event.
GameFlowChanged += OnGameFlowChanged;
api.EventHandler.Subscribe("/lol-gameflow/v1/gameflow-phase", GameFlowChanged);
// Wait until work is complete.
await _work.Task;
Console.WriteLine("Done.");
}
private void OnGameFlowChanged(object sender, LeagueEvent e)
{
var result = e.Data.ToString();
var state = string.Empty;
switch (result)
{
case "None":
state = "main menu";
break;
case "Lobby":
state = "lobby";
break;
case "ChampSelect":
state = "champ select";
break;
case "GameStart":
state = "game started";
break;
case "InProgress":
state = "game";
break;
case "WaitingForStats":
state = "waiting for stats";
break;
default:
state = $"unknown state: {result}";
break;
}
// Print new state and set work to complete.
Console.WriteLine($"Status update: Entered {state}.");
_work.SetResult(true);
}
Copyright (c) 2020 Bryan Hitchcock. All rights reserved.
Licensed under the MIT license.