Nascent Order for Final Fantasy VI a supplemental randomizer by emberling version 0.2.0 The main goal of this project is to build on top of FF6 Beyond Chaos to create the randomized experience that most appeals to me. I'm fascinated by randomly generated art pieces and story projects, things like @MagicRealismBot and botnik.org. I'm not looking to challenge myself (gameplay wise) or to spark hilarious moments on twitch dot teevee so much as I'm looking to create fresh experiences that would be believable as alternate-universe versions of FF6. NaO is designed specifically for use with a ROM already run through Beyond Chaos, but it is also designed to be highly flexible and to work with any hacked ROM you give it! Some may require some reconfiguration, though, and there are many permutations I haven't yet coded in. But in general, while it's not the main intent of this program, it CAN be used as a tool to insert and repack music for your non-random hack, for instance. My rewrites and mods, and the modules contained herein, are generally built around the idea of *curated* randomness. Fire can be red, or yellow, or orange, or even blue, but not green. Grandpa can be a knight or a ninja or a mime, but not a child. Or you can turn that off, if you'd rather. I'm not picky about what YOU do. Many of the Beyond Chaos systems are based around taking existing FF6 systems -- palettes, spells, items, enemy AI -- in new, surprising, and incongruous directions. My reimaginings generally flip this around, building those things from scratch while trying to avoid incongruity as much as possible, relying on the inevitable ineptitude of machine generation to produce those surprising moments. BC's methods work great for streaming and community, and for people always seeking new challenges. But I like different things than that, personally, so here we are. So far, NaO does these things: - Music randomizer - imports external music from MML files (included) - shuffles music appropriately (or inappropriately, if desired) - adds four additional slots for battle songs by default, this creates a different battle theme for WoB (outside and inside), WoR (outside and inside), and event battles. - Largely preserves music-format SFX used in WoR, train, zozo - Final boss music randomizer: shuffles and replaces the three individual parts of the first Dancing Mad track (three tiers) - Instrument sample expansion Adds a variety of new instruments for enhanced imported music. - Character palette rework Should be both more vivid and more consistent/less glitchy than BC. - Includes skintone randomization from a curated list of possibilities - Some default sprites require minor adjustments to work well with this mode, these are automatically applied. - Consistency maintained for some palettes that should logically match - Pixel portrait mode To solve the problem of custom sprites lacking functional portraits, this automatically generates serviceable portraits from the sprite itself. By default replaces only portraits that appear to be placeholders; configurable to replace all portraits. - Field sprite randomizer A slightly more advanced version of BC's 'partyparty makeover'. All playable characters and all NPCs with walking animations are randomized from a pool of custom and original sprites. Constraints are used so that the new set of sprites generally matches the story and function of the original. Character names are also randomized. CtrlxZ's v1.5 sprite pack is included, plus a few extra. - misc. tweaks Optionally change BC's "original character name" field to a class name. On the horizon / work currently in progress: - Enemy sprite randomizer Including custom sprites. Various enemy properties and effects should be inferrable from the chosen graphics, as they are in a non-randomized game: e.g., flying. - Field sprite randomizer improvements Decoupling NPCs that use the same sprite with different palettes Future plans: - Additional song slots for e.g. a true "hurry!" or "dungeon" track - Adjust script to reflect randomizations, e.g. pronouns - Optional balance tweaks, aimed at eliminating the recurring BC mechanic of things that seem cool but have a small but inevitable chance to flat out kill you. - Items, and spell effects - Formula and ability adjustments to better support above