/HelloWorld

public class VirtualChess { /* Hint: enums are used to express fixed sets of constants throughout your program, and because they are constants, we type-set them in UPPER CASE. Similarly, you could have enum for days of week ( MONDAY, TUESDAY...), compass directions (NORTH, WEST...) etc. */ public static void main (String [] args) { // create a chessboard matrix. //It is an array of arrays (hence matrix) of size 8 * 8 Chessmen[][] chessboard = new Chessmen[8][8]; //use 2 nested for loops to populate the chessboard with pieces and empty spaces //if...else statements should help to set the pieces where they belong. //chessboard[i][j] = Chessmen.EMPTY int i = 0; int j = 0; chessboard[i][j] = Chessmen.EMPTY; /*Chessmen.WHITE_KING "wK"; Chessmen.WHITE_QUEEN Chessmen.WHITE_ROOK, Chessmen.WHITE_BISHOP, Chessmen.WHITE_KNIGHT, Chessmen.WHITE_PAWN, Chessmen.BLACK_KING, Chessmen.BLACK_QUEEN, Chessmen.BLACK_ROOK, Chessmen.BLACK_BISHOP, Chessmen.BLACK_KNIGHT, Chessmen.BLACK_PAWN, Chessmen.EMPTY, */ for (i = 0; i <= 8; i++) { //assign chessboard [1][i] = Chessmen.BLACK_PAWN; chessboard[7][i] = Chessmen.WHITE_PAWN; for (j = 0; j <= 8; j++) { if (i == 0){ chessboard[i][0] = Chessmen.BLACK_ROOK; chessboard[i][1] = Chessmen.BLACK_KNIGHT; chessboard[i][2] = Chessmen.BLACK_BISHOP; chessboard[i][3] = Chessmen.BLACK_KING; chessboard[i][4] = Chessmen.BLACK_QUEEN; chessboard[i][5] = Chessmen.BLACK_BISHOP; chessboard[i][6] = Chessmen.BLACK_KNIGHT; chessboard[i][7] = Chessmen.BLACK_ROOK; } else if (i == 8) { chessboard[i][0] = Chessmen.WHITE_ROOK; chessboard[i][1] = Chessmen.WHITE_KNIGHT; chessboard[i][2] = Chessmen.WHITE_BISHOP; chessboard[i][3] = Chessmen.WHITE_KING; chessboard[i][4] = Chessmen.WHITE_QUEEN; chessboard[i][5] = Chessmen.WHITE_BISHOP; chessboard[i][6] = Chessmen.WHITE_KNIGHT; chessboard[i][7] = Chessmen.WHITE_ROOK; } } } } public enum Chessmen { WHITE_KING, WHITE_QUEEN, WHITE_ROOK, WHITE_BISHOP, WHITE_KNIGHT, WHITE_PAWN, BLACK_KING, BLACK_QUEEN, BLACK_ROOK, BLACK_BISHOP, BLACK_KNIGHT, BLACK_PAWN, EMPTY, } public static void printBoard (Chessmen[][] chessboard) { /*Use "\t" for placing tabs in strings. This will help you align individual columns in your chessboard.*/ // for i rows for (i = 0; i <= 8; i++){ chessboard[][] = new int [][]{ } // for j columns // switch(chessboard[i][j]) // case WHITE_KING : ... // ... //end for j //print new line //end for i } } first repository

HelloWorld

public class VirtualChess {

/*
Hint: enums are used to express fixed sets of constants throughout your program,
and because they are constants, we type-set them in UPPER CASE.
Similarly, you could have enum for days of week ( MONDAY, TUESDAY...),
compass directions (NORTH, WEST...) etc.
*/


public static void main (String [] args) {
	// create a chessboard matrix.
	//It is an array of arrays (hence matrix) of size 8 * 8
	
	Chessmen[][] chessboard = new Chessmen[8][8];
	
	//use 2 nested for loops to populate the chessboard with pieces and empty spaces
	//if...else statements should help to set the pieces where they belong.
	//chessboard[i][j] = Chessmen.EMPTY

	int i = 0;
	int j = 0;
	chessboard[i][j] = Chessmen.EMPTY;

	/*Chessmen.WHITE_KING  "wK";
	Chessmen.WHITE_QUEEN 
	Chessmen.WHITE_ROOK,
	Chessmen.WHITE_BISHOP,
	Chessmen.WHITE_KNIGHT,
	Chessmen.WHITE_PAWN,
	Chessmen.BLACK_KING,
	Chessmen.BLACK_QUEEN,
	Chessmen.BLACK_ROOK,
	Chessmen.BLACK_BISHOP,
	Chessmen.BLACK_KNIGHT,
	Chessmen.BLACK_PAWN,
	Chessmen.EMPTY,
	
	*/
	
	for (i = 0; i &lt;= 8; i++) {
		//assign
		chessboard [1][i] = Chessmen.BLACK_PAWN;
		chessboard[7][i] = Chessmen.WHITE_PAWN;
		for (j = 0; j &lt;= 8; j++) {
			if (i == 0){
				chessboard[i][0] = Chessmen.BLACK_ROOK;
				chessboard[i][1] = Chessmen.BLACK_KNIGHT;
				chessboard[i][2] = Chessmen.BLACK_BISHOP;
				chessboard[i][3] = Chessmen.BLACK_KING;
				chessboard[i][4] = Chessmen.BLACK_QUEEN;
				chessboard[i][5] = Chessmen.BLACK_BISHOP;
				chessboard[i][6] = Chessmen.BLACK_KNIGHT;
				chessboard[i][7] = Chessmen.BLACK_ROOK;
			} else if (i == 8) {
				chessboard[i][0] = Chessmen.WHITE_ROOK;
				chessboard[i][1] = Chessmen.WHITE_KNIGHT;
				chessboard[i][2] = Chessmen.WHITE_BISHOP;
				chessboard[i][3] = Chessmen.WHITE_KING;
				chessboard[i][4] = Chessmen.WHITE_QUEEN;
				chessboard[i][5] = Chessmen.WHITE_BISHOP;
				chessboard[i][6] = Chessmen.WHITE_KNIGHT;
				chessboard[i][7] = Chessmen.WHITE_ROOK;
			}
			
		}
		
	}
}
public enum Chessmen {
	WHITE_KING,
	WHITE_QUEEN,
	WHITE_ROOK,
	WHITE_BISHOP,
	WHITE_KNIGHT,
	WHITE_PAWN,
	BLACK_KING,
	BLACK_QUEEN,
	BLACK_ROOK,
	BLACK_BISHOP,
	BLACK_KNIGHT,
	BLACK_PAWN,
	EMPTY,
}


public static void printBoard (Chessmen[][] chessboard) {
	/*Use "\t" for placing tabs in strings. This will help you align
	individual columns in your chessboard.*/
	// for i rows
	for (i = 0; i &lt;= 8; i++){
		chessboard[][] = new int [][]{
	}
	
		// for j columns
			// switch(chessboard[i][j])
				// case WHITE_KING : ...
				// ...
		//end for j
			//print new line
	//end for i
}

} first repository