Unofficial source port for Blake Stone series (Aliens Of Gold and Planet Strike).
- Disclaimer
- Overview
2.1. Overview (PS Vita) - Installation
3.1. Windows (GOG / Steam)
3.2. Windows (Generic)
3.3. Addons - Required assets
- Profile
- Compiling
6.1. Generic instructions for Linux-based system or build environment (MinGW) - Command-line options
- Cheat key
- Debug keys
- Third party use
- Credits
- Links
12.1. Essentials
12.2. General
12.3. Add-ons for Aliens Of Gold (full)
12.4. Add-ons for Planet Strike
Copyright (c) 1992-2013 Apogee Entertainment, LLC
Copyright (c) 2013-2020 Boris I. Bendovsky (bibendovsky@hotmail.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
For a copy of the GNU General Public License see file LICENSE.
For an original source code license see file "Blake Stone source code license.doc".
BStone is unofficial source port for "Blake Stone" game series: "Aliens Of Gold" and "Planet Strike".
Features:
- High resolution vanilla rendering
- 3D-rendering
- Allows to customize control bindings
- Separate volume control of sound effects and music
Supported games:
- Aliens Of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
- Planet Strike (v1.0/v1.1)
See README-PSVITA.md for details about the source port on PS Vita.
- Download the latest release.
- Extract it into convinient for you directory.
- Run
bstone.exe
to play.
- Download the latest release.
- Extract it into the directory with game files.
- Run
bstone.exe
to play.
- Put addon's files into separate directory. Do not overwrite any original files!
- Run with command line option
--mod_dir
to point to this directory (i.e.bstone.exe --mod_dir addon1
).
Since all titles are not free (except shareware) you have to own a copy of the game in order to play.
Required files for each game:
AOG SW | AOG | PS |
---|---|---|
AUDIOHED.BS1 | AUDIOHED.BS6 | AUDIOHED.VSI |
AUDIOT.BS1 | AUDIOT.BS6 | AUDIOT.VSI |
EANIM.BS6 | EANIM.VSI | |
GANIM.BS6 | ||
IANIM.BS1 | IANIM.BS6 | IANIM.VSI |
MAPHEAD.BS1 | MAPHEAD.BS6 | MAPHEAD.VSI |
MAPTEMP.BS1 | MAPTEMP.BS6 | MAPTEMP.VSI |
SANIM.BS1 | SANIM.BS6 | |
VGADICT.BS1 | VGADICT.BS6 | VGADICT.VSI |
VGAGRAPH.BS1 | VGAGRAPH.BS6 | VGAGRAPH.VSI |
VGAHEAD.BS1 | VGAHEAD.BS6 | VGAHEAD.VSI |
VSWAP.BS1 | VSWAP.BS6 | VSWAP.VSI |
Legend:
- AOG SW - Aliens Of Gold (shareware)
- AOG - Aliens Of Gold (full)
- PS - Planet Strike
The port auto-detect assets of some digital distribution services.
Note that option --data_dir
disables auto-detection.
Supported services:
Configuration file, saved game files, etc. are stored in user's profile. The path to those files depends on platform. To override the path use --profile_dir
option.
On Windows, the path might look like C:\Users\john\AppData\Roaming\bibendovsky\bstone\
On Linux, the path might look like /home/john/.local/share/bibendovsky/bstone/
On Mac OS X, the path might look like /Users/john/Library/Application Support/bibendovsky/bstone/
Configuration file name: bstone_config
Log file name: bstone_log.txt
High scores file name: bstone_<game>_high_scores
Saved game file name: bstone_<game>_saved_game
Where <game>
is:
aog_sw
- Aliens Of Gold (shareware)aog_full
- Aliens Of Gold (full)ps
- Planet Strike
Minimum requirements:
- C++14 compatible compiler.
- CMake 3.1.3
- SDL v2.0.4
CMake variables:
-
CMAKE_BUILD_TYPE
Selects which build(s) to compile. Use semicolon to separate entries. Usually it'sRelease
. For other values see CMake documentation. -
CMAKE_INSTALL_PREFIX
Selects location where to install files to. -
BSTONE_PANDORA
Enables build for Open Pandora. -
BSTONE_USE_PCH
If enabled utilizes precompiled headers to speed up the compilation.
Note: Visual C++ only -
BSTONE_USE_STATIC_LINKING
If enabled links modules statically to avoid dependency on system and custom libraries at run-time. -
BSTONE_USE_MULTI_PROCESS_COMPILATION
Enables multi-process compilation if supported. -
SDL2W_SDL2_DIR
Defines directory with SDL2 CMake configuration file or with official SDL2 development Windows build.
Notes:
- Use
ON
value to enable option and valueOFF
to disable option.
-
Install minimum required software described above.
-
Obtain source code and extract it (if necessary) into some directory. For our example we will use working directory
~/bstone-x.y.z
. -
Make directory
~/bstone-x.y.z/build
current. -
Generate Makefile.
cmake ../src -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=~/bstone-x.y.z/build/install
-
Build and install:
make install
-
On success you will find executable and text files in the directory
~/bstone-x.y.z/build/install
.
-
--version
Outputs the port's version to standard output and into message box. -
--aog_sw
Switches the port to "Blake Stone: Aliens Of Gold (shareware)" mode.
If appropriate data files will not be found the port will fail. -
--aog
Switches the port to "Blake Stone: Aliens Of Gold" mode.
If appropriate data files will not be found the port will fail. -
--ps
Switches the port to "Blake Stone: Planet Strike" mode.
If appropriate data files will not be found the port will fail. -
--no_screens
Skips start-up screens and the ending promo pages (AOG SW). -
--cheats
Enables so called "debug mode" without much fuss. -
--data_dir dir
Specifies a directory with game's resource files.
Default: current working directory. -
--mod_dir dir
Specifies a directory with mod's resource files.
Default: undefined. -
--profile_dir dir
Overrides default directory of the game's profile files. -
--vid_renderer value
Select a renderer.
Values:auto_detect
- tries to select the best renderer.software
- the vanilla renderer.gl_2_0
- OpenGL 2.0 or higher.gl_3_2_c
- OpenGL 3.2 core or higher.gles_2_0
- OpenGL ES 2.0 or higher.
Default:
auto_detect
-
--vid_is_windowed value
Starts up the game in windowed mode or in fake fullscreen otherwise.
Values:0
(fake fullscreen) or1
(windowed)
Default:1
-
--vid_windowed_width width
Specifies window width for windowed mode.
Minimum width:320
Default width:640
-
--vid_windowed_height height
Specifies window height for windowed mode.
Minimum height:240
Default height:480
-
--vid_windowed_x offset
Sets a horizontal offset from the left side of the desktop screen.
Applicable for positionable window only.
Default:0
-
--vid_windowed_y offset
Sets a vertical offset from the top side of the desktop screen.
Applicable for positionable window only.
Default:0
-
--vid_is_positioned value
Centers a windowed window on the desktop or moves it in the specified position.
Values:0
(centered) or1
(positioned)
Default:0
-
--vid_is_vsync value
Enables or disables vertical synchronization.
Values:0
(disable) or1
(enable)
Default:1
-
--vid_is_widescreen value
Enables or disables widescreen rendering.
Values:0
(disable) or1
(enable)
Default:1
-
--vid_is_ui_stretched value
Stretches the UI or keeps it at 4x3 ratio otherwise.
Values:0
(non-stretched) or1
(stretched)
Default:0
-
--vid_2d_texture_filter filter
Sets texturing filter for UI.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_image_filter filter
Sets texturing image filter for the scene.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_mipmap_filter filter
Sets texturing mipmap filter for the scene.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_anisotropy value
Sets anisotropy degree for the scene.
Value1
or lower disables the filter.
Applicable only for 3D-rendering.
Values: [1
..16
]
Default:1
-
--vid_texture_upscale_filter filter
Sets texturing upscale filter.
Applicable only for 3D-rendering.
Values:none
orxbrz
Default:none
WARNINGxbrz
is a high resource usage filter! -
--vid_texture_upscale_xbrz_degree degree
Sets a degree of xBRZ texturing upscale.
Applicable only for 3D-rendering.
Values: [2
..6
]
Default:0
-
--vid_aa_kind value
Sets an anti-aliasing mode.
Applicable only for 3D-rendering.
Values:none
ormsaa
Default:none
-
--vid_aa_degree value
Sets a degree of the anti-aliasing.
Applicable only for 3D-rendering.
Values: [2
..32
]
Default:1
-
--vid_filler_color_index value
Sets a color for screen bars.
Values: [0
..255
]
Default:0
-
--snd_is_disabled value
Enables or disables audio subsystem.
Values:0
(disable) or1
(enable)
Default:0
-
--snd_rate sampling_rate
Specifies sampling rate of mixer in hertz.
Default:44100
Minimum:11025
-
--snd_mix_size duration
Specifies mix data size in milliseconds.
Default:40
Minimum:20
-
--snd_resampling_interpolation value
Specifies interpolation method for sample-rate conversion.
PCM audio only.
Values:zoh
(zero-order hold) orlinear
Default:linear
-
--snd_resampling_lpf value
Toggles low-pass filter for sample-rate conversion.
PCM audio only.
Values:0
(disable) or1
(enable)
Default:1
-
--calculate_hashes
Calculates hashes (SHA-1) of all resource files and outputs them into the log. -
--extract_vga_palette dir
Extracts VGA palette into existing directorydir
.
Supported file format: BMP -
--extract_walls dir
Extracts graphics resources (wall, flooring, etc.) into existing directorydir
.
Supported file format: BMP -
--extract_sprites dir
Extracts graphics resources (actors, decorations, etc.) into existing directorydir
.
Supported file format: BMP -
--extract_music dir
Extracts music resources into existing directorydir
.
Supported file format: WAV -
--extract_sfx dir
Extracts sfx resources into existing directorydir
.
Supported file format: WAV -
--extract_texts dir
Extracts text resources into existing directorydir
.
Supported file format: TXT -
--extract_all dir
Extracts all resources (walls, sprites, etc.) into existing directorydir
.
J A M Enter
Press specified keys sequentially. Shows message "NOW you're jammin'!!", and gives to you all keys, all weapons and restores health to 100% but zeroes score points. Not available in shareware version.
Add option --cheats
to enable these keys.
-
Backspace+A
Toggles visibility of actors on auto-map. -
Backspace+C
Shows counts of total static objects, in use static objects,
doors, total actors, active actors. -
Backspace+D
Toggles player's invisibility. -
Backspace+E
Win mission instantly. -
Backspace+F
Shows player's coordinates and direction. -
Backspace+G
Toggles god mode. -
Backspace+H
Hurt yourself by 1%. -
Backspace+I
Each usage adds 99% health, 5 tokens, 50 ammo, one new weapon. -
Backspace+K
Shows total counts of enemies, points and informants on the map. -
Backspace+M
Memory information. -
Backspace+O
Shows push walls on auto-map. -
Backspace+Q
Instant quit. -
Backspace+R
Shows full map. -
Backspace+S
Slow motion. -
Backspace+U
Unlocks all maps. -
Backspace+W
Warps to specified map. -
Backspace+Shift/Caps Lock+W
Warps to specified map but loads it from scratch rather from a saved game file or memory. -
Backspace+Home
Selects previous ceiling texture. -
Backspace+Page Up
Selects next ceiling texture. -
Backspace+End
Selects previous flooring texture. -
Backspace+Page Down
Selects next flooring texture. -
Backspace+-
Decreases shading depth. -
Backspace+=
Increases shading depth. -
Backspace+[
Decreases shading drop off. -
Backspace+]
Increases shading drop off. -
Backspace+l
Dumps information into the log about remaining bonus items and enemies.
-
SDL (Simple DirectMedia Library)
See fileCOPYING-SDL2.txt
for license information. -
DOSBox
See filesrc/dosbox/COPYING
for license information.
Note: The source port uses only OPL emulation code. -
GLM (OpenGL Mathematics)
See filesrc/lib/glm/copying.txt
for license information. -
xBRZ
See directorysrc/lib/xbrz
for license information (License.txt
) and essential changes made by the port (bstone_changelog.txt
).
-
id Software
Wolfenstein 3D engine. -
JAM Productions
The game itself. -
Apogee Entertainment, LLC
Publishing the game and releasing a source code. -
Scott Smith
Adaptation to Pandora console, various fixes. -
Filipe Tolhuizen
Testing the port. -
Various contributors for providing fixies, ideas, etc.