/unrealartoptimization.github.io

A guide to measuring and optimizing graphics performance in Unreal Engine

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Unreal Art Optimization

I started this book right after finishing my Tech Art Aid video series about profiling. I want to make it a complete, in-depth guide to graphics optimization in Unreal Engine projects. At the same time, I'd like it be easy to read and relevant to your practical experience.

The book is a work-in-progress. I'd be grateful for any ideas, mistakes encountered and feedback you send to oskar{at}oskarswierad.com.

The license for using and modifying the book can be found in the LICENSE file.

Project status

  • Development status: Pre-alpha (not public)

About the author

Oskar Świerad. I work in the games industry as a technical artist, currently at CD Projekt RED in Warsaw, Poland. My main personal project is the Tech Art Aid tutorials channel.

Feel free to contact me on @TechArtAid or at oskar{at}oskarswierad.com