A place to collect and share all my hobby projects.
build
- where the build temporaries are collectedinstall
- where the build outputs are collectedprojects
- The set of projectsbasal
- a core library of utility objects and interfaces.linalg
- the core matrix oriented math librarylinalg-algo
- high level math algorithmslinalg-utils
- a compatibility library for using OpenCV.geometry
- the 2D/3D geometry objectsnoise
- A 2D image noise generator, useful in textures or other meansfourcc
- a small image libraryneuralnet
- a simple NN w/ hidden layersraytrace
- a fairly simple raytracerhtm
- the start of a hierarchical temporal memory system.units_of_measure
- mechanism to create types which represent Units of Measure.xmmt
- SSE2/AVX512 inline assembly vector and matrix headers. (does not build on ARM64)
Check the README in each folder for it's own progress and issues.
- All math oriented objects must implement
operators == != += -= *= /= + - * / !
in the class or operators namespace asfriend
s
- Must use
basal::equals
for best float checks - Consistent use of either read-only members or methods.
const
correctness.- Must support
basal::printable
- Must support
friend operator<<
- Use
explicit
Constructors to prevent unanticipated auto-magic - Use
if constexpr
for debugging. - Always install your header files as read-only!
- Always create your generated source code as read-only!
- Only locally install binaries (
install/
). These shouldn't pollute your system.
You can open either the hobbies.code-workspace
or the folder itself. VSCode can configure CMake now but you'll need a compiler which supports OpenMP and the Homebrew installation of it.
Due to issues with OpenMP no longer being supported on Apple Clang and GCC not being able to link (can't find libgcrt1.a), LLVM 18 is the currently working compiler.
# Building on Apple Silicon
cmake --preset native-llvm-18
cmake --build build/native-llvm-18
Conan support has been removed until I have time to read up on Conan 2.0 builds. This will make it hard to build on WSL as that was my preferred method.
While in the hobbies' root, you can run things by pre-pending the LD (DYLD) path.
# Running the NCurses Raytracing Console on Mac
DYLD_LIBRARY_PATH=install/lib:build/projects/raytrace ./build/projects/raytrace/demo_curses -m libworld_example.dylib
I've added an explicit folder to run tests. You can run them using the testing wrapper script (it will temporarily modify your PATH
and LD_LIBRARY_PATH
).
# Basic
./testing.sh demo_curses -m world_example
# Advanced (Stereoscopic)
./testing.sh demo_sdl2 -m world_snowman --dims CIF --aaa 128 --separation 2.0
There's two ways to run the profiling tools which have been tested on Mac OS.
# This will generate a "testing/profiling.txt" with the top 100 called functions.
./raytrace.sh ... options ...
# This will generate a *-perf.pdf with the details (a call tree with % time spent)
./profile_run.sh
VSCode will take settings in the order of:
- .code-workspace
- .vscode/settings.json
- project/**/.vscode/settings.json
However, all settings have been moved to the workspace file.