Pinned Repositories
Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
com.unity.uiextensions
compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
DebugSubGraph
An Unity SubGraph for debugging.
DebugUI
A framework for building debugging tools built on Unity UI Toolkit.
Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
emreerkangames
Config files for my GitHub profile.
GitDependencyResolverForUnity
This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!
graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
emreerkangames's Repositories
emreerkangames/UniLabs
emreerkangames/scrabblesolver
emreerkangames/Mathfs
Expanded Math Functionality for Unity
emreerkangames/morpeh
🎲 ECS Framework for Unity Game Engine and .Net Platform
emreerkangames/ZString
Zero Allocation StringBuilder for .NET and Unity.
emreerkangames/com.unity.uiextensions
emreerkangames/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
emreerkangames/DebugUI
A framework for building debugging tools built on Unity UI Toolkit.
emreerkangames/emreerkangames
Config files for my GitHub profile.
emreerkangames/Value-Graphing
Useful system for visualizing continuously changing data with graphs.
emreerkangames/Unity.mathx
An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
emreerkangames/Vertx.Debugging
Debugging utilities for Unity
emreerkangames/com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
emreerkangames/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
emreerkangames/Unity-AnimationUI
Usefull Unity tool for animating UI with just drag and drop
emreerkangames/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
emreerkangames/Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
emreerkangames/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
emreerkangames/SoftMaskForUGUI
UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
emreerkangames/ProjectAuditor
Project Auditor is an experimental static analysis tool for Unity Projects.
emreerkangames/Recyclable-Scroll-Rect
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
emreerkangames/graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
emreerkangames/MagicTween
Extremely fast, GC-free and customizable tween library implemented with Unity ECS
emreerkangames/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
emreerkangames/compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
emreerkangames/UI-Toolkit-Plus
Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
emreerkangames/LucidRandom
Enhanced random number generator for Unity
emreerkangames/DebugSubGraph
An Unity SubGraph for debugging.
emreerkangames/UnityCodeGen
Code Generation Library for Unity Editor
emreerkangames/VFXToolbox
Additional tools for Visual Effect Artists