A GameCube/Wii port of Doom using the PrBoom engine which uses SDL Based on [WiiDoom] (http://www.wiibrew.org/wiki/WiiDoom)
- Make invalid timidity configuration more obvious to the user (music works fine if this is setup properly)
- Working GameCube version
- Fix original WiiDoom port bugs
- Keycards/skullkeys are not shown in the HUD
- Some walls/textures are not drawn
- Weapon display in TNT is broken
- Remove SDL and go direct to hardware where possible