/RGB.NET

The one-stop SDK for RGB-peripherals

Primary LanguageC#GNU Lesser General Public License v2.1LGPL-2.1

RGB.NET

This project aims to unify the use of various RGB-devices.
It is currently under heavy development and will have breaking changes in the future! Right now a lot of devices aren't working as expected and there are bugs/unfinished features. Please think about that when you consider using the library in this early stage.

If you want to help with layouting/testing devices or if you need support using the library feel free to join the RGB.NET discord-channel.

Adding prerelease packages using NuGet

This is the easiest and therefore preferred way to include RGB.NET in your project.

Since there aren't any release-packages right now you'll have to use the CI-feed from http://nuget.arge.be.
You can include it either by adding http://nuget.arge.be/v3/index.json to your Visual Studio package sources or by adding this NuGet.Config to your project (at the same level as your solution).

Device-Layouts

To be able to have devices with correct LED-locations and sizes they need to be layouted. Pre-created layouts can be found at https://github.com/DarthAffe/RGB.NET-Resources.

If you plan to create layouts for your own devices check out https://github.com/DarthAffe/RGB.NET/wiki/Creating-Layouts first. There's also a layout-editor which strongly simplifies most of the work: https://github.com/SpoinkyNL/RGB.NET-Layout-Editor

Example usage of RGB.NET

Example video

Example Projects

https://github.com/DarthAffe/KeyboardAudioVisualizer
https://github.com/DarthAffe/RGBSyncPlus