/CS461-ModelRigging

A project assignment for Computer Games Programming to render and rig a model to a skeleton with Skeletal Subspace Deformation (SSD).

Primary LanguageC

Model Skinning/Rigging

Term: Junior Spring 2018
Course: CS461 - Computer Game Programming
Date: Mar - Apr 2018
Tool: Visual Studio
Language: C++
Library: OpenGL

Implemented model rigging with skeletal joint matrix stack, binding mesh to skeleton and utilize Skeletal Subspace Deformation for smooth mesh bending around joints.