Basic 3D Engine for visualizing models and composing simple scenes. Written in C++ and OpenGL. Developed by João Martinho, Francisco Nicolau, Joana Teodoro and Daniel Ramalho.
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Load and Visualize 3D meshes (.obj files);
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Load and Save Scene Files (custom file format);
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Camera Movement (Panning, Orbiting and First Person Control);
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Object Transforms (Position, Rotation and Scale);
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Scene Parenting Hierarchy;
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Mouse Selection and Outline;
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Custom Gizmos for manipulation;
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Materials and Shaders abstraction;
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Shading Model examples (Gouraud, Blinn-Phong, Gooch and Toon Shaders);
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Simple Command-based interface;