/SWADE-Immersive-Macros

A collection of macros for the SWADE system on Foundry with a focus on immersion (i.e. by using sound effects)

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

SWADE Immersion Module

A module providing immersion friendly macros and functionalities to enhance the gameplay experience of the SWADE System on Foundry VTT and automate some things in a non-intrusive way.
If you want to support me you can do so on my Ko-fi:
Ko-fi
This is one way to show me that my module is actually used and well-received.

Usage instructions

You'll find all the macros in a new compendium delivered by the module. It contains all the macros. You can either import the macros or replace the code of your existing macros. Once that is done you can start using them although I strongly suggest taking a look at the module settings. There are quite a few which might be interesting for you.
Please read the Wiki in full, as it contains important instructions on how to use this module.

License

The Code of the macros and modules is licensed under the GPU 3.0 License (see License). The SFX is used with permission and may use another License (see Assets section below for details). Some macros contain SWADE rulings in a way that the macros execute them and sometimes include short notices. They do not contain detailed information about the rulings. This is Licensed under the Savage Worlds Fan License.

“This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”

The Chase Layouts hold game rules and are licensed under the fan license as well (see above), permission was granted by Shane. The Layouts may not be redistributed under any circumstances.

Current Assets

In this repository you can find a number of assets already.

Assets are used in the macros. You can also set up your own assets in the modules configuration. There you can change file paths.