ensingm2/SteamMonsterGameScript

Use consumables when there are plenty to spare

Kronkleberry opened this issue · 1 comments

Have the script auto use any consumable after cooldown if there's more than 100 sitting unused.

Already implemented, but in a different form. Consumables will be used as late in a round as possible so that they should all be gone by the time the round ends.

I still need to force treasure/raining gold to trigger earlier however.