Source code and data behind the 2014 paper 'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.
@inproceedings{nilsson:warp:2014,
author = {Nilsson, Eric},
title = {Accelerating GPU Workload Simulation using Microsoft WARP},
editor = {Dickinson, Patrick},
booktitle = {15th International Conference on Intelligent Games and Simulation},
number = {15},
pages = {115--120},
month = {September},
year = {2014},
organization = {University of Lincoln},
isbn = {978-90-77381-85-4},
publisher = {EUROSIS-ETI},
series = {GAME-ON},
}