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Character |
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Dreamer |
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct. |
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Exorcist |
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight. |
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Fool |
The first time you die, you don't. |
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Nightwatchman |
Once per game, at night, choose a player: they learn who you are. |
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Town Crier |
Each night*, you learn if a Minion nominated today. |
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Virgin |
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately. |
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Character |
Text |
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Drunk |
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not. |
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Klutz |
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses. |
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Character |
Text |
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Evil Twin |
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live. |
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Fearmonger |
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player. |
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Pit-Hag |
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary. |
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Character |
Text |
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Lil' Monsta |
Each night, Minions choose who babysits Lil' Monsta's token & "is the demon". A player dies each night*. [+1 Minion] |
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Character |
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Bootlegger |
This script has homebrew characters or rules. |
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Sentinel |
There might be 1 extra or 1 fewer Outsider in play. |