Bats in the Belfry

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Townsfolk

Icon Character Text
Dreamer Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Exorcist Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Fool Fool The first time you die, you don't.
Nightwatchman Nightwatchman Once per game, at night, choose a player: they learn who you are.
Town Crier Town Crier Each night*, you learn if a Minion nominated today.
Virgin Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsider

Icon Character Text
Drunk Drunk You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Klutz Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

Minion

Icon Character Text
Evil Twin Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Fearmonger Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Pit Hag Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

Demon

Icon Character Text
Lil' Monsta Lil' Monsta Each night, Minions choose who babysits Lil' Monsta's token & "is the demon". A player dies each night*. [+1 Minion]

Fabled

Icon Character Text
Bootlegger Bootlegger This script has homebrew characters or rules.
Sentinel Sentinel There might be 1 extra or 1 fewer Outsider in play.