JSON Link: https://raw.githubusercontent.com/enthusiastick/newdrip/main/new-drip.json
& Check out my script hub!
Icon |
Character |
Text |
|
Chef |
You start knowing how many pairs of evil players there are. |
|
Grandmother |
You start knowing a good player & their character. If the Demon kills them, you die too. |
|
Pixie |
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die. |
|
Balloonist |
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider] |
|
Chambermaid |
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability. |
|
Acrobat |
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die. |
|
Lycanthrope |
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil. |
|
Exorcist |
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight. |
|
Savant |
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false. |
|
Artist |
Once per game, during the day, privately ask the Storyteller any yes/no question. |
|
Amnesiac |
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are. |
|
Farmer |
When you die at night, an alive good player becomes a Farmer. |
|
Mayor |
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead. |
Icon |
Character |
Text |
|
Ogre |
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned. |
|
Sweetheart |
When you die, 1 player is drunk from now on. |
|
Lunatic |
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night. |
|
Hatter |
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be. |
Icon |
Character |
Text |
|
Mezepheles |
You start knowing a secret word. The 1st good player to say this word becomes evil that night. |
|
Widow |
On your first night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play. |
|
Marionette |
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon] |
|
Scarlet Woman |
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count) |
Icon |
Character |
Text |
|
No Dashii |
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned. |
|
Imp |
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp. |
|
Kazali |
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders] |
|
Daystalker |
Each night*, a player might die. Each day, you may visit the Storyteller and choose a player: they are poisoned until they die. |