Science Whiz

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Fabled

Icon Character Text
Sentinel Sentinel There might be 1 extra or 1 fewer Outsider in play.

Townsfolk

Icon Character Text
Grandmother Grandmother You start knowing a good player & their character. If the Demon kills them, you die too.
Shugenja Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Undertaker Undertaker Each night/*, you learn which character died by execution today.
Engineer Engineer Once per game, at night, choose which Minions or which Demon is in play.
Nightwatchman Nightwatchman Once per game, at night, choose a player: they learn who you are.

Demon

Icon Character Text
Drunk Drunk You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plague Doctor Plague Doctor If you die, the Storyteller gains a Minion ability.

Minion

Icon Character Text
Poisoner Poisoner Each night, choose a player: they are poisoned tonight and tomorrow day.
Boffin Boffin The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.

Demon

Icon Character Text
Imp Imp Each night/*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis Vigormortis Each night/*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]