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Icon |
Character |
Text |
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Sentinel |
There might be 1 extra or 1 fewer Outsider in play. |
Icon |
Character |
Text |
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Grandmother |
You start knowing a good player & their character. If the Demon kills them, you die too. |
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Shugenja |
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary. |
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Pixie |
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die. |
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Undertaker |
Each night/*, you learn which character died by execution today. |
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Engineer |
Once per game, at night, choose which Minions or which Demon is in play. |
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Nightwatchman |
Once per game, at night, choose a player: they learn who you are. |
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Character |
Text |
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Drunk |
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not. |
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Plague Doctor |
If you die, the Storyteller gains a Minion ability. |
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Character |
Text |
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Poisoner |
Each night, choose a player: they are poisoned tonight and tomorrow day. |
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Boffin |
The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which. |
Icon |
Character |
Text |
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Imp |
Each night/*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp. |
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Vigormortis |
Each night/*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider] |