Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.
Master branch tested with Unreal Engine 4.17.2 [Windows 7 x64]
- Runtime terrain modification
- Procedural landscape/caves generation
- Level of details (per chunk)
- Foliage
- Up to 65535 terrain materials
- This project uses git submodules. Make sure that project are cloned properly and folder UE4VoxelTerrain/Plugins is not empty.
- If you have not idea that means 'git submodules' and 'clone recursive' just download last stable version (see link below).
- Work in progress. Some features is not finished/buggy/has ugly code/do not meet your expectations.
- Install MS Visual Studio 2015 Update 3
- Download last stable project
- Or clone repository properly
git clone --recursive https://github.com/bw2012/UE4VoxelTerrain.git
- Open directory UE4VoxelTerrain
- Open project file with Unreal Engine 4.15
Last stable version 0.0.10-pre-alpha. Tested with Unreal Engine 4.16.2
Download from my patreon: https://goo.gl/uLmgcx
V
- toggle view (top down / third person)
Top down view:
Left mouse button
- move character to selected point
Right mouse button
- use tool
1
... 7
- change tool
Third person view:
W
S
A
D
- move character
Mouse
- camera look
MIT license