Pinned Repositories
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
msdfgen
Multi-channel signed distance field generator
nshader
Visual Studio 2013 syntax highlighting extension for shader languages
Objective_C_SDK
OSX / iOS native SDK
openvr
OpenVR SDK
sceneform-android-sdk
Sceneform SDK for Android
eodabash's Repositories
eodabash/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
eodabash/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
eodabash/msdfgen
Multi-channel signed distance field generator
eodabash/nshader
Visual Studio 2013 syntax highlighting extension for shader languages
eodabash/Objective_C_SDK
OSX / iOS native SDK
eodabash/openvr
OpenVR SDK
eodabash/sceneform-android-sdk
Sceneform SDK for Android