This is a port of this Godot Tutorial to Rust. I've done a write-up of the entire process on my blog but you're welcome to just clone and run the app if you so choose.
- Godot 3.2 download
- Rust download - tested with Rust 1.41.0
- Bindgen directions - As a Mac and Homebrew user I was able to just say
brew install llvm
. I have not tried this on Windows/Linux and would love to hear people's results.
To build and run the Godot app first build the Rust library by running cargo build
from the src/air_combat
directory. Then open the project in Godot and hit play. Please submit any issues you have!