Eonil, Hoon H.. 2024.
This is experimental implementation for a path tracer. Based on a great book "Ray Tracing in One Weekend".
- Consider using Intel's OIDN for denoising.
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DDGI.
- https://morgan3d.github.io/articles/2019-04-01-ddgi/overview.html
- Almost 1st gen. GI. Easy, cheap and clean.
- Visibility check is the key.
- Prevent shadow leak: Back-face hit culling, and ignore hitting with back-face.
- Prevent light leak: Back-face hit culling.
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Nvidia Quake 2 RTX
- Pure path ray tracing based rendering.
- Direct + indirect + specular + denoiser.
- Steam download
- Keynote
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Manifold Exploration (for offline rendering)
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Raytracing in Hybrid Real-Time Rendering (EA)
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"ReSTIR". The latest GI technology.
- Spatial & temporal sample re-using.
- For motion blur, we also can re-use the samples over sub-frames.
- They are very likely re-used.
- Bleeding edge is "Area ReSTIR". (2024)
- If "ReSTIR" can be expanded to "area light", it also can be expanded to motion blur. Which just samples over time.
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"Octahedral Encoding".