/rtreego

an R-Tree library for Go

Primary LanguageGoBSD 3-Clause "New" or "Revised" LicenseBSD-3-Clause

rtreego

A library for efficiently storing and querying spatial data in the Go programming language.

Build Status

About

The R-tree is a popular data structure for efficiently storing and querying spatial objects; one common use is implementing geospatial indexes in database management systems. Both bounding-box queries and k-nearest-neighbor queries are supported.

R-trees are balanced, so maximum tree height is guaranteed to be logarithmic in the number of entries; however, good worst-case performance is not guaranteed. Instead, a number of rebalancing heuristics are applied that perform well in practice. For more details please refer to the references.

This implementation handles the general N-dimensional case; for a more efficient implementation for the 3-dimensional case, see Patrick Higgins' fork.

Getting Started

Get the source code from GitHub or, with Go 1 installed, run go get github.com/dhconnelly/rtreego.

Make sure you import github.com/dhconnelly/rtreego in your Go source files.

Documentation

Storing, updating, and deleting objects

To create a new tree, specify the number of spatial dimensions and the minimum and maximum branching factor:

rt := rtreego.NewTree(2, 25, 50)

Any type that implements the Spatial interface can be stored in the tree:

type Spatial interface {
	Bounds() *Rect
}

Rects are data structures for representing spatial objects, while Points represent spatial locations. Creating Points is easy--they're just slices of float64s:

p1 := rtreego.Point{0.4, 0.5}
p2 := rtreego.Point{6.2, -3.4}

To create a Rect, specify a location and the lengths of the sides:

r1, _ := rtreego.NewRect(p1, []float64{1, 2})
r2, _ := rtreego.NewRect(p2, []float64{1.7, 2.7})

To demonstrate, let's create and store some test data.

type Thing struct {
	where *Rect
	name string
}

func (t *Thing) Bounds() *Rect {
	return t.where
}

rt.Insert(&Thing{r1, "foo"})
rt.Insert(&Thing{r2, "bar"})

size := rt.Size() // returns 2

We can insert and delete objects from the tree in any order.

rt.Delete(thing2)
// do some stuff...
rt.Insert(anotherThing)

If you want to store points instead of rectangles, you can easily convert a point into a rectangle using the ToRect method:

var tol = 0.01

type Somewhere struct {
	location rtreego.Point
	name string
	wormhole chan int
}

func (s *Somewhere) Bounds() *Rect {
	// define the bounds of s to be a rectangle centered at s.location
	// with side lengths 2 * tol:
	return s.location.ToRect(tol)
}

rt.Insert(&Somewhere{rtreego.Point{0, 0}, "Someplace", nil})

If you want to update the location of an object, you must delete it, update it, and re-insert. Just modifying the object so that the *Rect returned by Location() changes, without deleting and re-inserting the object, will corrupt the tree.

Queries

Bounding-box and k-nearest-neighbors queries are supported.

Bounding-box queries require a search *Rect argument and come in two flavors: containment search and intersection search. The former returns all objects that fall strictly inside the search rectangle, while the latter returns all objects that touch the search rectangle.

bb, _ := rtreego.NewRect(rtreego.Point{1.7, -3.4}, []float64{3.2, 1.9})

// Get a slice of the objects in rt that intersect bb:
results := rt.SearchIntersect(bb)

// Get a slice of the objects in rt that are contained inside bb:
results = rt.SearchContained(bb)

Nearest-neighbor queries find the objects in a tree closest to a specified query point.

q := rtreego.Point{6.5, -2.47}
k := 5

// Get a slice of the k objects in rt closest to q:
results = rt.SearchNearestNeighbors(q, k)

More information

See GoDoc for full API documentation.

References

Author

Written by Daniel Connelly (dhconnelly@gmail.com).

License

rtreego is released under a BSD-style license, described in the LICENSE file.