/* Unreal Tournament 4 UE4 Hook
// gObjects // 48 8D 0D ?? ?? ?? ?? C6
// gNames // 48 89 1D ?? ?? ?? ?? 48 8B 5C 24 20 */ An example drawing/aimbot hook for UE4 on Unreal Tournament 4
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You must dump and fix up the SDK yourself if this current one stops working. Included .zip (SDK.zip) with the SDK files.
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Rotator aimbot works, but is linear with no velocity check.
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No teamcheck, it's custom or undefined in this game.
Exercises:
- see if you can use tags or other methods to place players onto teams. example. add friendly/foe arrays for aimbot
- see if you can add even a velocity check for aimbot to hit better over range, even if weapon info isn't available, you can hardcode some weapon projectile speeds and do linear math here pretty easily
Purpose: The purpose is mostly to demonstrate how a hack could be made on any Unreal Engine game in 64bit very quickly, even given the lack of references/info around (on most titles, UE4 is fairly popular though). There's not much stealth or other methods applied here.