/TUIOSimulator

Simple Unity/C# TUIO v1.1 simulator for OS X, Windows, iOS, and Android.

Primary LanguageC#MIT LicenseMIT

TUIOSimulator v1.2

Simple Unity/C# TUIO v1.1 simulator for MacOS, Windows, iOS, and Android.

Send and receive TUIO cursors and object data to and from TUIO server/client apps.

Defaults to sending TUIO to 127.0.0.1:3333 and receiving incoming TUIO on port 33333. The settings screen saves a history of the most recent connections.

Supports cursors (touches/mouse) and objects (markers). Does not support blobs yet. The simulator currently contains 8 objects/markers but you can easily add more and customise them, etc.

Usage

Touch or mouse-click on the surface to create and send TUIO cursors. Touch or mouse-down on an object and drag them around the surface to create and send TUIO objects. Objects can be rotated using two-finger gestures or by Alt + mouse-clicking to place the first touch, then mouse-down again for the second touch.

The simulator is chainable to another instance of itself or other TUIO applications. It will happily receive and render TUIO cursor and object information (on the local listening port) and then send it out again (to the destination server:port).

Can be used with TUIOListener (https://github.com/gregharding/TUIOListener), a command-line TUIO v1.1 / OSC v1.1 network listener.

Download

Download pre-built executables for MacOS and Windows at https://github.com/gregharding/TUIOSimulator/releases.

Build Instructions

The TUIOSimulator v1.2 project can be built for any supported platform (MacOS, Windows, iOS, or Android) with Unity 2017.1 or later. Earlier versions can be built with Unity 5.x or later.

Libraries:

Todo

The simulator is intended to be used in landscape orientation - portrait and other general resizing might require some tweaks.

The hit areas for objects are currently larger than their visible sprites to make it easier to use on iOS when moving and using two-finger gestures for rotation. These expanded hit areas are also used to determine the active objects on the surface so objects will remain active until they're a bit further away from the surface than the sprite shows.

Author

Greg Harding http://www.flightless.co.nz

Copyright 2016-2017 Flightless Ltd

Screenshots

Running Settings

License

The MIT License (MIT)

Copyright (c) 2016 Flightless Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.