Pinned Repositories
gltf-viewer
PhysicsSim
anim_view
mesh_converter
Convert meshes from formats supported by ASSIMP library (FBX, OBJ, GLTF, etc) to GPU memory friendly format
SoftwareRasterizerBrowser
ibl_convoluter
Generate IBL data from hdr image
02_Battle_Tank
3341_Interpreter
5542_lab4
AOE2-Unit-Detection
equilibrium139's Repositories
equilibrium139/mesh_converter
Convert meshes from formats supported by ASSIMP library (FBX, OBJ, GLTF, etc) to GPU memory friendly format
equilibrium139/3341_Interpreter
equilibrium139/5542_lab4
equilibrium139/anim_view
equilibrium139/AOE2-Unit-Detection
equilibrium139/blender
Official mirror of Blender
equilibrium139/clox
equilibrium139/csharplox
Implementation of Lox interpreter from the book Crafting Interpreters using C#.
equilibrium139/DeferredRenderer
equilibrium139/FragmentedMemories
equilibrium139/gltf-viewer
equilibrium139/Haversine
Following along Casey Muratori's Computer Enhance course
equilibrium139/ibl_convoluter
Generate IBL data from hdr image
equilibrium139/ibspline
equilibrium139/OpenGL-Triangle
equilibrium139/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
equilibrium139/PhysicsSim
equilibrium139/phyzzle
2D Game Physics Fun
equilibrium139/portfolio
equilibrium139/ProceduralTerrainGeneration
equilibrium139/ProjectGoose
equilibrium139/ProjectGooseUsingSDL
equilibrium139/RaytracerChallenge
equilibrium139/sim8086
equilibrium139/SoftwareRasterizer
equilibrium139/SoftwareRasterizerBrowser
equilibrium139/Test2D
equilibrium139/Tic-Tac-Toe
equilibrium139/ViewAR
equilibrium139/VulkanTest