Custom Leaflet TileLayer using WebGL to do operations on and colorize floating-point pixels
- GPU rendering
- A simple declarative API
- A small configuration language for describing how to colorize pixels
- Interpolated color scale
- Sentinel values with optional labels
- Raw float pixel value(s) provided to mouse event handlers
- Hillshading
- Contours
- Animated per-pixel transitions when changing URL and/or colormaps
- Load multiple tile layers, do operations on them and return result layer:
- Difference between two tile layers
- Analysis of multiple tile layers (supports 1-6 layers currently). Filter values and use a multiplier for each layer.
- Return pixel values for both input and result layers