Author: Taylor Ereio Date: 4/9/15 Project Description: In this project I have attempted to recreate as much as I could of the first level of Mega Man X. Players can destroy randomly spawned enemies and walk to the edge of the level. Health is at 8 hits but a bar is provided. Players should expand their gameview as too small a field of view and you will see past the cameras allowance. Player Controls: Space - Shoot Space(Held for 1.5seconds) - Charged Shot WAD && Up,Left, and Right arrows - movement DISCLAIMER: I DO NOT OWN, NOR DID I CREATE, THE SPRITES USED IN THIS GAME CREDITS: * ORIGINAL SPRITES WERE DEVELOPED BY CAPCOM and are not my own. * the SPRITES are not my own and were found from: http://www.sprites-inc.co.uk/sprite.php?local=/X/ * MUSIC is not mine and was provided from: http://downloads.khinsider.com/game-soundtracks/album/rockman-x1-6-collection * I also spent a good amount of time listening to this: https://www.youtube.com/watch?v=tBWl9p0fH28 * SCRIPT tutorials were followed from: http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-overview * the Set function on 2d colliders doesn't work in 4.3~ that we're using... caused me so much pain and agony. http://forum.unity3d.com/threads/changing-boxcollider2d-size-to-match-sprite-bounds-at-runtime.267964/