Pinned Repositories
chex_latex
LaTeX file checking tools
cs291
Interactive 3D Graphics class code
GraphicsGems
Code for the "Graphics Gems" book series
jgt-code
Code developed for articles in the "Journal of Graphics Tools"
McUsd
Simple USD scene geometry with a variety of UsdPreviewSurface materials applied
Mineways
Exports models from Minecraft for 3D printing or rendering
NormalTextureProcessor
Analyze and convert normal textures
RealTimeRendering
Website pages for realtimerendering.com
StandardProceduralDatabases
This software is meant to act as a set of basic test images for ray tracing algorithms.
T2Z
Processing program that creates GIF animations and converts these to 3D printable models.
erich666's Repositories
erich666/GraphicsGems
Code for the "Graphics Gems" book series
erich666/jgt-code
Code developed for articles in the "Journal of Graphics Tools"
erich666/Mineways
Exports models from Minecraft for 3D printing or rendering
erich666/RealTimeRendering
Website pages for realtimerendering.com
erich666/NormalTextureProcessor
Analyze and convert normal textures
erich666/McUsd
Simple USD scene geometry with a variety of UsdPreviewSurface materials applied
erich666/chex_latex
LaTeX file checking tools
erich666/StandardProceduralDatabases
This software is meant to act as a set of basic test images for ray tracing algorithms.
erich666/BasicsOfThreeJS
Basics of Three.js
erich666/RayTracingNews
Issues of the "Ray Tracing News"
erich666/glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
erich666/illusions
Modifiable illusions in three.js
erich666/Articles
Various graphics articles
erich666/awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
erich666/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
erich666/turk
An Animusic-inspired machine that plays music with ball bearings, and shows data.
erich666/assets
USD Working Group assets
erich666/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
erich666/erich666.github.io
erich666/gaussian-splatting-Windows
3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions
erich666/glTF-Project-Explorer
Tool to provide a filterable registry of glTF community projects.
erich666/glTF-Sample-Models
glTF Sample Models
erich666/MDL-SDK
NVIDIA Material Definition Language SDK
erich666/nerfstudio
A collaboration friendly studio for NeRFs
erich666/NormalMap-Online
NormalMap Generator Online
erich666/notes
erich666/three.js
JavaScript 3D library.
erich666/CommonMCOBJ
CommonMCOBJ is a spec to allow Minecraft OBJ exporters to provide extra metadata about the source world and OBJ (that would otherwise be lost) in a standard way.
erich666/glTF-Sample-Assets
To store all models and other assets related to glTF
erich666/OpenUSD
Universal Scene Description