<video>
and <audio>
made easy.
One file. Any browser. Same UI.
- Author: John Dyer http://j.hn/
- Website: http://mediaelementjs.com/
- License: MIT
- Meaning: Use everywhere, keep copyright, it'd be swell if you'd link back here.
- Thanks: my employer, Dallas Theological Seminary
- Contributors: mikesten, sylvinus, mattfarina, romaninsh, fmalk, jeffrafter, sompylasar, andyfowler, RobRoy, jakearchibald, seanhellwig, CJ-Jackson, kaichen, gselva, erktime, bradleyboy, kristerkari, rmhall, tantalic, madesign, aschempp, gavinlynch, Birol2010, tons of others (see pulls)
Installation and Usage
MediaElementPlayer: HTML5 <video>
and <audio>
player
A complete HTML/CSS audio/video player built on top MediaElement.js
and jQuery
. Many great HTML5 players have a completely separate Flash UI in fallback mode, but MediaElementPlayer.js uses the same HTML/CSS for all players.
Change Log
Changes available at [changelog.md]
1. Add Script and Stylesheet
<script src="jquery.js"></script>
<script src="mediaelement-and-player.min.js"></script>
<link rel="stylesheet" href="mediaelementplayer.css" />
<video>
or <audio>
tags
2. Add If your users have JavaScript and/or Flash, the easiest route for all browsers and mobile devices is to use a single MP4 or MP3 file.
<video src="myvideo.mp4" width="320" height="240"></video>
<audio src="myaudio.mp3"></audio>
Optional: multiple codecs
This includes multiple codecs for various browsers (H.264 for IE9+, Safari, and Chrome, WebM for Firefox 4 and Opera, Ogg for Firefox 3).
<video width="320" height="240" poster="poster.jpg" controls="controls" preload="none">
<source type="video/mp4" src="myvideo.mp4" />
<source type="video/webm" src="myvideo.webm" />
<source type="video/ogg" src="myvideo.ogv" />
</video>
Optional: Browsers with JavaScript disabled
In very rare cases, you might have an non-HTML5 browser with Flash turned on and JavaScript turned off. In that specific case, you can also include the Flash <object>
code.
<video width="320" height="240" poster="poster.jpg" controls="controls" preload="none">
<source type="video/mp4" src="myvideo.mp4" />
<source type="video/webm" src="myvideo.webm" />
<source type="video/ogg" src="myvideo.ogv" />
<object width="320" height="240" type="application/x-shockwave-flash" data="flashmediaelement.swf">
<param name="movie" value="flashmediaelement.swf" />
<param name="flashvars" value="controls=true&poster=myvideo.jpg&file=myvideo.mp4" />
<img src="myvideo.jpg" width="320" height="240" title="No video playback capabilities" />
</object>
</video>
3. Startup
Automatic start
You can avoid running any startup scripts by added class="mejs-player"
to the <video>
or <audio>
tag. Options can be added using the data-mejsoptions
attribute
<video src="myvideo.mp4" width="320" height="240"
class="mejs-player"
data-mejsoptions='{"alwaysShowControls": true}'></video>
Normal JavaScript
<script>
var player = new MediaElementPlayer('#player', {success: function(mediaElement, originalNode) {
// do things
}});
</script>
jQuery plugin
<script>
$('video').mediaelementplayer({success: function(mediaElement, originalNode) {
// do things
}});
</script>
How it Works:
MediaElement.js: HTML5 <video>
and <audio>
shim
MediaElement.js
is a set of custom Flash and Silverlight plugins that mimic the HTML5 MediaElement API for browsers that don't support HTML5 or don't support the media codecs you're using.
Instead of using Flash as a fallback, Flash is used to make the browser seem HTML5 compliant and enable codecs like H.264 (via Flash) and even WMV (via Silverlight) on all browsers.
<script src="mediaelement.js"></script>
<video src="myvideo.mp4" width="320" height="240"></video>
<script>
var v = document.getElementsByTagName("video")[0];
new MediaElement(v, {success: function(media) {
media.play();
}});
</script>
You can use this as a standalone library if you wish, or just stick with the full MediaElementPlayer.