`wrbrushes` includes illusionary detail brushes as solids
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DaZombieKiller commented
While running some stress tests using ad_sepulcher.map
as a sample, I noticed that compiling with wrbrushes
will result in vines suddenly becoming solid geometry. It appears that func_detail_illusionary
brushes (and possibly others) are given a solid contents value:
These should probably either be (optionally?) omitted from the BRUSHLIST
lump, or given a non-solid contents value.