Environment gets brighter with switchable shadows and bouncestyled
fabiolimamp opened this issue · 1 comments
bmodels with switchable shadows active seem to brighten up its surroundings when used in conjunction with the _bouncestyled
worldspawn switch. The extra brightness only shows up while the shadow's style is off - once it's turned on, everything else looks normal.
Notice the walls and the ceiling. Depending on the bmodel's position, the effect seems to vary wildly, getting to extreme brightness changes in some cases.
https://github.com/ericwa/ericw-tools/assets/79285175/9039e96f-a26a-4877-bf6f-3563ed09d9d6
This is without _bouncestyled
in worldspawn, It's how it was supposed to look like,
https://github.com/ericwa/ericw-tools/assets/79285175/dc8ce441-83ee-4812-8280-febec16bb76c
Steps to reproduce:
_bounce
and_bouncestyled
set in worldspawn_switchableshadow 1
on a bmodel- bmodel's shadow style visible (set to "a" in code)
What I tried:
- different compiling switches under light.exe (for reference, those videos were compiled with
-surflight_radiosity 1 -emissivequality high -gate 0.5
) - setting
_bounce
to 0 on the bmodel
Test map, requires Alkaline:
switchableshadow_bug.zip
Tools version: 2.0.0-alpha1
ok, fixed on alpha2. Thanks!