31 character texture name length limitation relative to basedir, anything beyond that is silently discarded
starfrost013 opened this issue · 6 comments
I am working on a quake 2 engine based game and this is not even indicated in a warning message, it would be nice to overload it with a command-line option or something.
how r u gettint wads with textures above 31char
i'm not using wads???? it's quake 2 based and I made engine modifications (.TGA textures only mostly) but the texture file name size limit is stlill arbitrary???
agh i keep forgetting tho i think u can still use wads with q2
sorry about that
It's limited to 31 chars in the Q2 .bsp format, it would require a new format to raise the limit.
There is a warning for this "WARNING: texture name '{}' exceeds maximum length {} and will be truncated\n"
but maybe it's not printing, I'll double check.
Yeah unfortunately this isn't fixable without a secondary BSPX lump or something, and even then you'd still need modified engine support.
If you make an alternate BSP38-based format with longer filenames we can potentially add support for it.