q1: Too much light with multi-light-bounce and splitturb (2.0.0alpha4)
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maikmerten commented
When activating lit water surfaces with _splitturb 1
(seems to be the default) and doing multiple light-bounces (e.g. _bounce 3
), water seems to bounce around too much light.
To exaggerate, here's a screenshot with 10 bounces:
_bounce 1
:
_bounce 2
:
_bounce 3
:
When setting _splitturb 0
in the worldspawn keys, lighting is back to normal (but then water is not lit, of course).