_bouncecolorscale seems to have no effect
4LT opened this issue · 3 comments
A light source adjacent to an orange wall seems to have no effect on the tint of a nearby off-white wall. Not sure if this is because the orange wall is too dark or what, but I can't detect a hint of orange on the white wall.
Settings:
_bounce 3
_bouncecolorscale 1
Version: 2.0.0-alpha7-6-g9985d6c8-dirty
I added some debug prints, light_options.bouncecolorscale.value()
is returning 0
in the function CacheTextures
Cool, I think I can repro this if I set _bouncecolorscale 1
in worldspawn.
Previously I was setting -bouncecolorscale 1
as a light command-line arg.
Does it fix it if you pass -bouncecolorscale 1
as a light command line arg?
Yes, it works now! Although the effect is much more subtle than I had hoped for; I see why, though, the direct lighting is overpowering the bounced light. Emissive surfaces would probably look better