Pinned issues
Issues
- 0
Joint reaction forces
#160 opened by erincatto - 0
b2DistanceProxy should not copy
#157 opened by erincatto - 0
- 1
integration in warm start
#134 opened by erincatto - 0
benchmarks
#140 opened by erincatto - 0
Make it faster to remove shapes from a body
#105 opened by erincatto - 1
Chain shape tasks
#117 opened by erincatto - 1
Improve revolute angular limit range
#138 opened by erincatto - 0
Islands never get split in singlethreaded mode
#150 opened by HolyBlackCat - 0
`DrawRoundedPolygon` weirdness
#147 opened by adalisk-emikhaylov - 1
Invisible kinematic bodies in b2DebugDraw
#136 opened by MetGang - 0
redistribute unmatched contact impulses
#124 opened by erincatto - 4
Allow minimal builds without FetchContent
#144 opened by HolyBlackCat - 0
- 0
- 0
Undefined Behavior
#146 opened by erincatto - 0
- 0
world.cpp use int16_t rather than uint16_t when referring to the worldIndex.
#143 opened by MelvMay-Unity - 1
Smarter work scheduling
#137 opened by erincatto - 0
consider CPM for cmake
#139 opened by erincatto - 2
Fix up definition usage
#128 opened by erincatto - 1
Add more enableEvent function for Shapes
#131 opened by Ughuuu - 1
Bug in test_distance.c
#132 opened by irlanrobson - 1
- 2
- 1
Fix speculative margin
#112 opened by erincatto - 1
Fix filtering for continuous
#107 opened by erincatto - 4
- 1
continuous test
#113 opened by erincatto - 4
- 1
RevoluteJointSetLimits missing
#123 opened by Ughuuu - 1
Expose more functions at API for bodies
#122 opened by Ughuuu - 7
- 1
Incorrect math operator overload(s) in math_cpp.h
#104 opened by ShockSlayer - 1
Allow negative gravity scale again
#103 opened by ShockSlayer - 2
- 2
Joint parameter getters and setters
#101 opened by ShockSlayer - 1
Ray/Shapecast a single shape by ID
#100 opened by ShockSlayer - 6
Restoring changing the density of existing shapes, and resetting the mass of a body
#95 opened by ShockSlayer - 1
Check for valid query/ray/cast input
#83 opened by erincatto - 1
Chain shape access
#106 opened by erincatto - 6
Add set m_collideConnected for joint
#88 opened by Ughuuu - 1
- 6
Consider all b2_null{Type}Id values as 0
#109 opened by behcpl - 1
compute contact points in local coordinates
#114 opened by erincatto - 1
Soft contact sample
#108 opened by erincatto - 4
- 5
Restoring/Adding helper functions for AABBs
#94 opened by ShockSlayer - 2
Checking if a shape by ID is a sensor
#97 opened by ShockSlayer - 1
Getting a b2JointType from a b2JointId
#98 opened by ShockSlayer