/VideoGameProject2

CMS.611/6.073 Creating Video Games (MIT Class) - Project 2 - Spring 2016

Primary LanguageASP

Phydditch

CMS.611/6.073 Creating Video Games (MIT Class) - Project 2 - Spring 2016

by Erin King, David Ricardo, and Richard Oates

Instructions

Game Controls

  • Use the left mouse button to spawn positive (+) charges.
  • Use the right mouse button to spawn negative (-) charges.
  • Particles with the same charge repel each other, and particles with opposite charges attract.
  • Pause, play, or speed up the simulation using the speed controls in the top right.

Puzzle Mode

  • The puzzle starts with the Quaffle (a designated particle) in an unreachable location.
  • Arrange your particles so that the Quaffle moves into the goal hexagon.
  • Number of available charges of each type are indicated in the top right info box.

Sandbox Mode

  • Click all over the place.
  • Go crazy.
  • Try putting a bunch of like-charged particles on the same spot and then one opposite-charged particle nearby. See what happens.
  • Make your CPU super slow and unhappy.
  • You are limited to 100 particles of each type so your computer doesn't die.
  • The Phydditch team is not responsible if your computer dies anyway.

Progression of a derp

Feb. 17 end of class

Point charge demo.

https://dl.dropboxusercontent.com/u/13390253/pointChargeDemo-web/index.html

Feb. 22 in-class testing

Basic user controls.

https://dl.dropboxusercontent.com/u/13390253/inClassTestDemo-web/index.html

Feb. 22 end of day

Some semblance of a puzzle.

https://dl.dropboxusercontent.com/u/13390253/feb22eod-web/index.html

Feb. 23 almost finished

Now with a title, menu, and credits! Bug with initial velocities...

https://dl.dropboxusercontent.com/u/13390253/splashMenuDemo-web/index.html

Feb. 24 final prototype

With tutorial and working initial velocity.

https://dl.dropboxusercontent.com/u/13390253/final-web/index.html