A swipeable cards interface. The swipe-left/swipe-right for yes/no input. As seen in apps like Jelly and Tinder, and many others.
Give it a swing! and please tweet it if you like it. : )
- Card stack.
- Card stack using angular-swing module.
- Card-stack using angular2-swing module.
- Programmatically control the state of the card.
- Indicate the state of the drop using
throwConfidence
anddirection
event object properties.
The code for all of the examples is in the ./examples/ folder.
Raise an issue if you are missing an example.
A collection of observations about the extended use case of the swipeable cards interface, that I found useful when considering the implementation.
Mobile devices are frequently used on-the-go, which drastically increases the probability that you'll attempt to navigate apps using just one hand, with the key digit being the mighty thumb. Instead of browsing endless lists for the hidden perfect piece of data — be it the right music for the moment, what to do tonight, or your next potential hookup — card-swiping turns decision making into a highly engaging Choose-Your-Own-Adventure game.
– https://medium.com/@janel_az/small-data-why-tinder-like-apps-are-the-way-of-the-future-1a4d5703b4b
[..] the "card" on a mobile device becomes more and more important as a digestible unit of information on a small screen for users who are on the go and mostly glancing through their apps before settling into the ones that truly engage them.
– http://techcrunch.com/2013/09/22/mobile-apps-card-interfaces-and-our-opposable-thumbs/
More than a scroll and perhaps even more than discrete taps themselves, cards create repetitive, deliberate, discrete decision moments over and over. And as the user swipes, you can learn. The time they swipe, the speed they swipe, what they swiped, the geolocation where they swiped, and even how similar the results of that swipe are vs. a swipe earlier that session are all possibilities that are yielding smarter apps for you and me every day.
– http://www.itsmakeable.com/unconventional-wisdom/good-user-experience-design-ux-can-do-what-now/
<ul>
<li></li>
<li></li>
<li></li>
</ul>
// Prepare the cards in the stack for iteration.
const cards = [].slice.call(document.querySelectorAll('ul li'));
// An instance of the Stack is used to attach event listeners.
const stack = Swing.Stack();
cards.forEach((targetElement) => {
// Add card element to the Stack.
stack.createCard(targetElement);
});
// Add event listener for when a card is thrown out of the stack.
stack.on('throwout', (event) => {
// e.target Reference to the element that has been thrown out of the stack.
// e.throwDirection Direction in which the element has been thrown (Card.DIRECTION_LEFT, Card.DIRECTION_RIGHT).
console.log('Card has been thrown out of the stack.');
console.log('Throw direction: ' + (event.throwDirection == Card.DIRECTION_LEFT ? 'left' : 'right'));
});
// Add event listener for when a card is thrown in the stack, including the spring back into place effect.
stack.on('throwin', () => {
console.log('Card has snapped back to the stack.');
});
const config = {
/**
* Invoked in the event of dragmove.
* Returns a value between 0 and 1 indicating the completeness of the throw out condition.
* Ration of the absolute distance from the original card position and element width.
*
* @param {number} xOffset Distance from the dragStart.
* @param {number} yOffset Distance from the dragStart.
* @param {HTMLElement} element Element.
* @returns {number}
*/
throwOutConfidence: (xOffset, yOffset, element) => {
const xConfidence = Math.min(Math.abs(xOffset) / element.offsetWidth, 1);
const yConfidence = Math.min(Math.abs(yOffset) / element.offsetHeight, 1);
return Math.max(xConfidence, yConfidence);
}
};
const stack = stack = Swing.Stack(config);
Name | Description | Default |
---|---|---|
isThrowOut |
Invoked in the event of dragend . Determines if element is being thrown out of the stack. |
Element is considered to be thrown out when throwOutConfidence is equal to 1. |
allowedDirections |
Array of directions in which cards can be thrown out. | [Direction.DOWN, Direction.LEFT, Direction.RIGHT, Direction.UP]. |
throwOutConfidence |
Invoked in the event of dragmove . Returns a value between 0 and 1 indicating the completeness of the throw out condition. |
Ration of the absolute distance from the original card position and element width. |
throwOutDistance |
Invoked when card is added to the stack. The card is thrown to this offset from the stack. | The value is a random number between minThrowOutDistance and maxThrowOutDistance . |
minThrowOutDistance |
In effect when throwOutDistance is not overwritten. |
450. |
maxThrowOutDistance |
In effect when throwOutDistance is not overwritten. |
500. |
rotation |
Invoked in the event of dragmove . Determine the rotation of the element. |
Rotation is equal to the proportion of horizontal and vertical offset times the maximumRotation constant. |
maxRotation |
In effect when rotation is not overwritten. |
20. |
transform |
Invoked in the event of dragmove and every time the physics solver is triggered. |
Uses CSS transform to translate element position and rotation. |
All of the configuration parameters are optional. Refer to the source code of the card module to learn the parameters associated with every callback.
const stack = Swing.Stack();
const card = stack.createCard(HTMLElement);
Name | Description |
---|---|
stack.createCard(element) |
Creates an instance of Card and associates it with the element. |
stack.getCard(element) |
Returns card associated with an element. |
stack.on(event, listener) |
Attaches an event listener. |
card.on(event, listener) |
Attaches an event listener. |
card.throwIn(coordinateX, coordinateY) |
Throws a card into the stack from an arbitrary position. coordinateX, coordinateY is the position at the start of the throw. |
card.throwOut(coordinateX, coordinateY) |
Throws a card out of the stack in the direction away from the original offset. coordinateX, coordinateY is the position at the start of the throw. |
card.destroy() |
Unbinds all Hammer.Manager events. Removes the listeners from the physics simulation. |
Use the card.throwOut(coordinateX, coordinateY)
method to throw the card out of the stack. Offset the position to whatever direction you want to throw the card, e.g.
card.throwOut(Card.DIRECTION_LEFT, 0);
card.throwOut(Card.DIRECTION_RIGHT, 0);
To make the animation more diverse, use random value for the coordinateY
parameter.
Event listener can be attached to an instance of Swing.Stack
or Swing.Card
using the on
method:
const stack = Swing.Stack();
const card = stack.createCard(HTMLElement);
card.on('throwout', () => {});
stack.on('throwout', () => {});
Name | Description |
---|---|
throwout |
When card has been thrown out of the stack. |
throwoutend |
When card has been thrown out of the stack and the animation has ended. |
throwoutdown |
Shorthand for throwout event in the Card.DIRECTION_DOWN direction. |
throwoutleft |
Shorthand for throwout event in the Card.DIRECTION_LEFT direction. |
throwoutright |
Shorthand for throwout event in the Card.DIRECTION_RIGHT direction. |
throwoutup |
Shorthand for throwout event in the Card.DIRECTION_UP direction. |
throwin |
When card has been thrown into the stack. |
throwinend |
When card has been thrown into the stack and the animation has ended. |
dragstart |
Hammer panstart. |
dragmove |
Hammer panmove. |
dragend |
Hammer panend. |
Event listener is invoked with a single eventObject
parameter:
const stack = Swing.Stack();
stack.on('throwout', (eventObject) => {});
Name | Value |
---|---|
target |
The element being dragged. |
direction |
The direction in which the element is being dragged: Card.DIRECTION_DOWN , Card.DIRECTION_LEFT , Card.DIRECTION_RIGHT or Card.DIRECTION_UP . |
throwOutConfidence |
A value between 0 and 1 indicating the completeness of the throw out condition. |