Pinned Repositories
atapi.net
Managed library for TAPI development with .NET
babble-cs
BFT consensus (C# implementation of Babble)
BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
ecsrx
A reactive take on the ECS pattern for .net game developers
LLamaSharp
C#/.NET binding of llama.cpp, including LLaMa/GPT model inference and quantization, ASP.NET core integration and UI.
memstate
This is a personal fork of Memstate, the In-memory event-sourced ACID-transactional distributed object graph engine for .NET Standard
nupic_bridge
A simple example of how to bridge Nupic and C# in Windows via a COM interface.
semantic-kernel-LLamaSharp
Custom TextCompletion using LLamaSharp
Stl.Fusion
Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
stuff
Some stuff that I found.
erinloy's Repositories
erinloy/stuff
Some stuff that I found.
erinloy/BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
erinloy/Canvas
HTML5 Canvas API implementation for Microsoft Blazor
erinloy/clay
erinloy/ecsrx
A reactive take on the ECS pattern for .net game developers
erinloy/ecsrx.unity
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
erinloy/LLamaSharp
C#/.NET binding of llama.cpp, including LLaMa/GPT model inference and quantization, ASP.NET core integration and UI.
erinloy/semantic-kernel-LLamaSharp
Custom TextCompletion using LLamaSharp
erinloy/Stl.Fusion
Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
erinloy/blog
erinloy/contoso-university
Fork of "Contoso University demo using asp net core and related technologies"
erinloy/EcsRxUnitySlnMergeExample
erinloy/Engineering-MLOps-Second-Edition
Engineering MLOps, Second Edition, Published by Packt
erinloy/Extenject
Dependency Injection Framework for Unity3D
erinloy/FFmpeg.AutoGen
FFmpeg auto generated unsafe bindings for C#/.NET and Core (Linux, MacOS and Mono).
erinloy/FFmpegWrapper
Low level, mostly safe FFmpeg API wrappers based on FFmpeg.AutoGen.
erinloy/force-directed
Efficient 3D force-directed graph demonstration.
erinloy/GaussianSmoothing
Gaussian Smoothing
erinloy/MauiBlazorHybridSandbox
erinloy/Microsoft.Solutions.CosmosDB
erinloy/NetOctree
A dynamic, loose octree implementation written in C# as a .NET Standard 2.0 library
erinloy/PersistentDictionary
Easy utility to create persistent dictionary over FASTER
erinloy/persistity
A persistence framework for game developers
erinloy/ReactiveForms5
Reproduces https://github.com/dotnet/reactive/issues/1436
erinloy/reaqtor
Reaqtor is a framework for reliable, stateful, distributed, and scalable event processing based on Rx.
erinloy/SystemsRx
The base systems and infrastructure layers for EcsRx
erinloy/textc-csharp
Textc is a natural language processing library that allows developers build text command based applications with extensible text parsing capabilities.
erinloy/Towel
Throw in the towel.
erinloy/UnityUaal.Maui
Embedding the Unity game engine into .NET MAUI.
erinloy/Xunit.DependencyInjection
Use Microsoft.Extensions.DependencyInjection to resolve xUnit test cases.