Issues
- 4
- 1
Autosave doesn't capture RNG state
#37 opened by erkyrath - 1
0.6.1 release linux build failed
#36 opened by chenrui333 - 4
Signaling NaNs in Glulx
#31 opened by ptomato - 3
--undo should accept a value of zero
#24 opened by DavidGriffith - 1
Built-in RNG is not up to snuff
#33 opened by erkyrath - 4
Invalid shift base with Mem4()
#29 opened by angstsmurf - 0
Just a thought, is it time for release 0.5.5?
#23 opened by stone1343 - 1
Float math inconsistency
#25 opened by erkyrath - 11
Memory errors uncovered by fuzzing
#19 opened by erkyrath - 0
Glulxe fatal error: reference to a nonexistent GLK object when trying to save games created with superglux
#16 opened by sukiletxe - 1
- 1
main.c now contains code invalid under C90
#14 opened by DavidKinder - 2
Extend option to let write-to-zero pass
#13 opened by DavidKinder - 5
- 3
An option to let write-to-zero pass
#4 opened by erkyrath - 2
Turn on SERIALIZE_CACHE_RAM
#12 opened by erkyrath - 1
(debugging) --quittrap option
#5 opened by erkyrath - 5
- 7
cheapglk hangs on graphic windows
#8 opened by andrewschultz - 1
make fails
#7 opened by rebroad - 1