- the game is about little "poeple" that start of walking around and after a while they will have
differnt behavior for example
- eating
- fighting
- mating
- Little creatures have DNA, Their DNA defines their shape, type and behaviour (How they move through the world and what happens when they meet other creatures).
- It should be as easy as possible for a programmer to create/add new creatures to the game.
- When two creatures meet they can fight or mate.
- If they fight, one of them will die.
- If they mate then a new creature will appear that is a combination of their DNA.
- Each simulation has a World and a set of initial creatures.
- The world has obstacles and food. All Creatures can detect food when they get close enough to it. What they do about it depends on their DNA.**