Explore an endless cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core. Get Core Keeper at the Steam Store
This image currently includes the following Box64 build variants for the following devices:
- Generic [generic]
- Raspberry Pi 5 [rpi5]
- M1 (M-Series) Mac [m1]
- ADLink Ampere Altra (Oracle ARM CPUs) [adlink]
By default it is set to use generic
. If you want to use another one, change the enviromental variable ARM64_DEVICE
at the core.env
file.
Create two directories where you want to run your server :
server-data
: mandatory if you want to keep configuration between each restartserver-files
: optional, contains all the files of the application
docker run -d -e WORLD_NAME="Core Keeper Server" -e MAX_PLAYERS=5 -v $(pwd)/server-data:/home/steam/core-keeper-data --name core-keeper-dedicated escaping/core-keeper-dedicated
Create a docker-compose.yml
with the following content:
services:
core-keeper:
container_name: core-keeper-dedicated
image: escaping/core-keeper-dedicated
volumes:
- server-files:/home/steam/core-keeper-dedicated
- server-data:/home/steam/core-keeper-data
env_file:
- ./core.env
restart: always
stop_grace_period: 2m
volumes:
server-files:
server-data:
Create a core.env
file, it should contain the environment variables for the dedicated server, see configuration for reference. Example:
PUID=1000
PGID=1000
ARM64_DEVICE=generic
USE_DEPOT_DOWNLOADER=false
WORLD_INDEX=0
WORLD_NAME="Core Keeper Server"
WORLD_SEED=0
WORLD_MODE=0
GAME_ID=""
DATA_PATH="${STEAMAPPDATADIR}"
MAX_PLAYERS=10
SEASON=""
SERVER_IP=""
SERVER_PORT=""
DISCORD_WEBHOOK_URL=""
# Player Join
DISCORD_PLAYER_JOIN_ENABLED=true
DISCORD_PLAYER_JOIN_MESSAGE="$${char_name} ($${steamid}) has joined the server."
DISCORD_PLAYER_JOIN_TITLE="Player Joined"
DISCORD_PLAYER_JOIN_COLOR="47456"
# Player Leave
DISCORD_PLAYER_LEAVE_ENABLED=true
DISCORD_PLAYER_LEAVE_MESSAGE="$${char_name} ($${steamid}) has disconnected. Reason: $${reason}."
DISCORD_PLAYER_LEAVE_TITLE="Player Left"
DISCORD_PLAYER_LEAVE_COLOR="11477760"
# Server Start
DISCORD_SERVER_START_ENABLED=true
DISCORD_SERVER_START_MESSAGE="**World:** $${world_name}\n**GameID:** $${gameid}"
DISCORD_SERVER_START_TITLE="Server Started"
DISCORD_SERVER_START_COLOR="2013440"
# Server Stop
DISCORD_SERVER_STOP_ENABLED=true
DISCORD_SERVER_STOP_MESSAGE=""
DISCORD_SERVER_STOP_TITLE="Server Stopped"
DISCORD_SERVER_STOP_COLOR="12779520"
On the folder which contains the files run docker-compose up -d
.
A GameID.txt
file will be created next to the executable containing the Game ID. If it doesn't appear you can check the log in the same location named core-keeper-dedicated/CoreKeeperServerLog.txt
for errors.
To query the game ID run:
docker exec -it core-keeper-dedicated cat core-keeper-dedicated/GameID.txt
These are the arguments you can use to customize server behavior with default values.
Argument | Default | Description |
---|---|---|
PUID | 1000 | The user ID on the host that the container should use for file ownership and permissions. |
PGID | 1000 | The group ID on the host that the container should use for file ownership and permissions. |
ARM64_DEVICE | generic | The Box64 build variants. Accepts generic , rpi5 , m1 and adlink . |
USE_DEPOT_DOWNLOADER | false | Use Depot downloader instead of steamcmd. Useful for system not compatible with 32 bits. |
WORLD_INDEX | 0 | Which world index to use. |
WORLD_NAME | "Core Keeper Server" | The name to use for the server. |
WORLD_SEED | 0 | The seed to use for a new world. Set to 0 to generate random seed. |
WORLD_MODE | 0 | Sets the world mode for the world. Can be Normal (0), Hard (1), Creative (2), Casual (4). |
SEASON | No Default | Overrides current season by setting to any of None (0), Easter (1), Halloween (2), Christmas (3), Valentine (4), Anniversary (5), CherryBlossom (6), LunarNewYear(7). Do not set this env var if you want real date season. |
GAME_ID | "" | Game ID to use for the server. Need to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. |
MAX_PLAYERS | 10 | Maximum number of players that will be allowed to connect to server. |
DATA_PATH | "/home/steam/core-keeper-data" | Save file location. |
SERVER_IP | No Default | Only used if port is set. Sets the address that the server will bind to. |
SERVER_PORT | No Default | What port to bind to. If not set, then the server will use the Steam relay network. If set the clients will connect to the server directly and the port needs to be open. |
DISCORD_WEBHOOK_URL | "" | Webhook url (Edit channel > Integrations > Create Webhook). |
DISCORD_PLAYER_JOIN_ENABLED | true | Enable/Disable message on player join |
DISCORD_PLAYER_JOIN_MESSAGE | "$${char_name} ($${steamid}) has joined the server." |
Embed message |
DISCORD_PLAYER_JOIN_TITLE | "Player Joined" | Embed title |
DISCORD_PLAYER_JOIN_COLOR | "47456" | Embed color |
DISCORD_PLAYER_LEAVE_ENABLED | true | Enable/Disable message on player leave |
DISCORD_PLAYER_LEAVE_MESSAGE | "$${char_name} ($${steamid}) has disconnected. Reason: $${reason}." |
Embed message |
DISCORD_PLAYER_LEAVE_TITLE | "Player Left" | Embed title |
DISCORD_PLAYER_LEAVE_COLOR | "11477760" | Embed color |
DISCORD_SERVER_START_ENABLED | true | Enable/Disable message on server start |
DISCORD_SERVER_START_MESSAGE | "**World:** $${world_name}\n**GameID:** $${gameid}" |
Embed message |
DISCORD_SERVER_START_TITLE | "Server Started" | Embed title |
DISCORD_SERVER_START_COLOR | "2013440" | Embed color |
DISCORD_SERVER_STOP_ENABLED | true | Enable/Disable message on server stop |
DISCORD_SERVER_STOP_MESSAGE | "" | Embed message |
DISCORD_SERVER_STOP_TITLE | "Server Stopped" | Embed title |
DISCORD_SERVER_STOP_COLOR | "12779520" | Embed color |
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