essentialblend
Usually found working within graphics, computers, geometry, physics, type theory, art, synths, and simulations. Or looking at marmosets. No middle ground.
Pinned Repositories
beginning-cpp23
Exercises from the Horton, Weert C++ 23 Book.
curriculum-vitae-2024
Private repository for my CV.
essentialblend
My landing page.
game-of-life-2D
Conway's Game of Life in OpenGL 4.6
integers-comm-ring
Type theoretical proofs in Agda proving the Ring of Integers.
openGLgfxDemo
An OpenGL application where I implement various graphics programming techniques.
physics-workbook
Notes and solutions from University Physics with Modern Physics by Young and Freedman.
project-indus
My offline multi-threaded path traced renderer Indus, where I try new things from reference texts.
simple-rasterizer-c
A simple rasterizer in C++
weekend-raytracing
My first attempt at writing a path tracer following Peter Shirley's series.
essentialblend's Repositories
essentialblend/beginning-cpp23
Exercises from the Horton, Weert C++ 23 Book.
essentialblend/curriculum-vitae-2024
Private repository for my CV.
essentialblend/essentialblend
My landing page.
essentialblend/game-of-life-2D
Conway's Game of Life in OpenGL 4.6
essentialblend/integers-comm-ring
Type theoretical proofs in Agda proving the Ring of Integers.
essentialblend/openGLgfxDemo
An OpenGL application where I implement various graphics programming techniques.
essentialblend/physics-workbook
Notes and solutions from University Physics with Modern Physics by Young and Freedman.
essentialblend/project-indus
My offline multi-threaded path traced renderer Indus, where I try new things from reference texts.
essentialblend/simple-rasterizer-c
A simple rasterizer in C++
essentialblend/weekend-raytracing
My first attempt at writing a path tracer following Peter Shirley's series.
essentialblend/survisCW3
Survis Repo for CW3 RM.
essentialblend/tanks-blaster
Top-down action based tanks demo.
essentialblend/tps-shooter-demo
Third person shooter demo in Unreal Engine 4. Demonstrating various gameplay mechanics, basic AI, animations and HUD.