Lenses (questions, triggers) provoke thought and encourage good decision-making when designing or developing.
Attribution for the term "lenses" goes to Jesse Schell for The Art of Game Design: A Book of Lenses
Questions and triggers to provoke thought and encourage good decision-making when designing or developing
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Lenses (questions, triggers) provoke thought and encourage good decision-making when designing or developing.
Attribution for the term "lenses" goes to Jesse Schell for The Art of Game Design: A Book of Lenses