This repository contains samples that show how to use Azure PlayFab Multiplayer Servers Gameserver SDK (GSDK) as well as additional resources.
Simple executable that integrates with PlayFab's Gameserver SDK (GSDK). It starts an http server that will respond to GET requests with a json file containing whatever configuration values it read from the GSDK.
More information here.
Unity Server and Client sample that utilize the GameServer SDK.
More information here.
This sample wraps the open source OpenArena game using a .NET Core app and Linux containers.
More information here.
You could try GSDK without modifying your game server (even though we don't recommend it for production deployments). You can find instructions here.
This is a simple .NET Core console app that lets use easily see your MPS Builds/Game Servers/VMs plus allocate a game server (uses the RequestMultiplayerServer API call).
MPS service uses Docker containers to schedule game servers. You can see some advanced debugging/diagnosing instructions here.
The Matchmake sample logs in a configurable number of clients and attempts to matchmake them together, following the steps described in the Single user ticket matchmaking sample.
Here you can find a list of samples and utilities created and supported by our community. Let us know if you have created a sample yourself and would like to have it mentioned here.
- PlayFabMirrorGameExample by natepac: Another sample using Mirror and Unity
- PFAdmin by bphilips09: An Admin API GUI application for PlayFab
- PlayFab UE4 GSDK Integration by narthur157: a plugin providing a simple GSDK integration for Unreal Engine 4
- Integrating Photon with PlayFab Multiplayer Servers
- Unity Multiplayer - Top to Bottom A blog post that shows how to use Unity with DarkRift and Multiplayer Servers