.Net 3DS Soundtrack Converter is a tool that can convert the game files of a 3DS game into an MP3 soundtrack.
Usage of console app:
Usage: SoundtrackConsole.exe <Source> <SoundtrackDefinition> <OutputDirectory>
- Source can be either a directory containing the raw files of a 3DS ROM, or a compatible decrypted 3DS ROM.
- SoundtrackDefinition is the path to the soundtrack definition file.
- OutputDirectory is where the soundtrack files will be generated.
A soundtrack definition file is a text file structured as follows. Comments are not allowed in the actual file, but will be added below using the #
character.
system=3DS #System of the game this is for
gameid=00040000000(BA8|BA9|950)00 #Regular expression matching the game ID of the game this is for.
album=Pokémon Mystery Dungeon: Gates to Infinity
artist=Spike Chunsoft
year=2013
path=romfs/sound/stream #The directory the raw files are stored in
extension=bcstm #The file extension of the raw files
end #marks the end of the header
BGM_SYS_MENU=001 Main Menu #Converts `romfs/sound/stream/BGM_SYS_MENU.bcstm` to `001 Main Menu.mp3`
#Add more lines like the above
While soundtrack definitions can be supplied externally, automatic selection is currently only available for internal definitions. Steps to add a soundtrack definition to the program:
- Add the soundtrack definition file to DotNet3dsSoundtrackConverter/Soundtracks/[culture]/
- Add the soundtrack definition file to the appropriate SoundtrackDefinitions.resx file corresponding to the culture used in step 1. The default culture is en-US.
- Add the soundtrack definition to
DefinitionSelector.Soundtracks
as shown inDefinitionSelector
's constructor.
Assuming the soundtrack definition is properly formatted, once the above steps are completed the soundtrack definition can then be used with auto-detecting conversion methods.
- All the people who are credited on the .Net 3DS Toolkit
- kode54 for vgmstream
- AydinAdn for MediaToolkit (which I forked to allow asynchronous processing)
- IC#Code for SharpZipLib