Space Conquest is a Java project created during our final year of an IT bachelor's degree in University of Bordeaux (FR). It's a strategy game where you are the Ambassador of the red planet and will have to conquest all planets around.
java -jar spaceConquest.jar
click on spaceConquest.jar
To conquest another planet you'll have to send spaceships on it. You also can choose the amount of spaceships sent (in %). To win a game you need to take every planets belonging to users, it is not necessary to take all neutral planets. You cannot send too much spaceships at a time, so when you try to send a lot of spaceships they will be withdrawn from your spaceships and sent periodically in waves if there is no allied spaceships in orbit.
- Use the option tab in the main menu to configure the game as you like.
- Use drag and drop from one of your planet to an enemy planet to attack this planet with your spaceships.
- Use drag and drop from one of your planet to another one to send spaceships on this planet.
- Use the slider below your planets to choose which percentage of spaceships will go when sending spaceships.
- Click on a ship to select its squadron.
- CLick and create a rectangle to select multiple squadrons.
- If a squadron is selected (highlighted in white), you can click on a planet to change its destination.
- During a game, use the menu at the left top of the screen to save, restore or exit the game.
- You can select spaceships with a drag and drop movements, it will display a selection area.
- Planet :
- Planet are generated with random size, speed production and position.
- A planet produces spaceships. The number of available spaceships is displayed on the planet.
- When a planet is attacked, if its available spaceships fall below 0, the attacker become the new owner.
- A planet can receive allied spaceships, which will be added to its available spaceships.
- There is a minimal distance between each player's starting planet to balance the game.
- There is also a minimal distance, smaller, between any planet and a neutral planet.
- Spaceships :
- There is two different type of spaceship, with different speed, damage and length.
- Spaceships must be launched from a planet.
- A spaceships hitting an enemy planet will withdraw one spaceship to the planet's available spaceships.
- A spaceships arriving on an allied planet will add one spaceship to the planet's available spaceships.
- A spaceship being part of a selected squadron will be highlighted in white.
- Selected spaceships can have their target changed.
- Spaceships automatically follow a path without obstacle when getting from a planet A to a planet B.
- If a spaceship crash on a enemy planet, an explosion appears.
- AI :
- It is possible to play against 1 to 4 AI.
- AI have a simple behaviour, they attack the nearest planet.
- There is three differents type of AI : Classic, Safe and Aggressive AI. They will send more or less ships depending on their type.
- Pirates :
- During the game, neutral spaceships will spawn on the border of the screen and attack randomly players and neutral planets.
- Save / Restore :
- It is possible to save/restore your game using the menu at the top left of the screen during a game.
- The save is stored in "res/save.ser".
- It takes some time to save/restore, if your screen freeze just wait a bit.
- An alert warn you when the program finished saving/restoring your game. You can close it with the "ok" button, it will closes itself automatically 2 seconds later otherwise.
- Options :
- There is an option tab available in the main menu. Clicking on "Apply" is necessary to save changes.
- Possibility to choose between 2 to 5 players. (One human and only AI).
- Possibility to choose between 5 to 20 neutral planets.
- Possibility to choose the screen size.
- Possibility to optimize the game.
- Optimization :
- This mode can be activated if your computer is to slow to run this game.
- There is no images in this mode.
- Pathfinder is less precise.
- There is no collision drawing.
- Adding different types of spaceships. (advanced 21/12)
- Making a better selection of spaceships. (advanced 21/12)
- Pirates spaceships
- Explosions when a spaceships hit a planet.
- Making the optimization option relevant, with better graphics and better pathfinding when not activated.
- Ending the game when the human player looses.
- Different spaceships shapes.
- Back to menu.
- A planet cannot send ships when allied spaceships are in its orbit, so when allied spaceships fly near the planet, it is impossible to send spaceships.
- There is the same problem with a planet receiving spaceships.
- Using color variation combined with sprite for spaceships.
- Sick planets ( non-constant production)
- Choose spaceship's type production
Copyright (c) 2018 Thomas Guesdon & Louis Jolliet