/CellularAutomata

A cool cellular automata implementation in GMS 2.3

Primary LanguageGame Maker LanguageMIT LicenseMIT

CellularAutomata

A cool cellular automata implementation in GMS 2.3

Features:

  • A fun little sandbox
  • 10 types of cells
  • Almost all of them have a specific interaction with at least one of the others
  • 960x540 room, 8100 cells
  • Painting with variable brush size

List of cells

  • Air (empty)
  • Stone (just a solid block)
  • Fire (sets things on fire)
  • Wood (a solid block that is flameable)
  • Sand (affected by gravity, fills any liquids)
  • Water (affected by gravity, flows, makes steam on contact with Fire)
  • Steam (flies upwards)
  • Gunpowder (like sand, but extremely flameable)
  • Plant (solid. flameable, grows by consuming water)
  • Acid (dissolves some things. makes Steam on contact with water. also is flameable)
  • Ash (wip)